(→Car Modelling In Blender) |
(→Car Modelling In Blender) |
||
| Line 47: | Line 47: | ||
[[Image:CarTutorial11.jpg]] | [[Image:CarTutorial11.jpg]] | ||
| + | |||
| + | ==Finally== | ||
| + | Job done. Fame, beer, chicks, etc. etc... | ||
| + | |||
| + | [[Image:CarTutorialFinal.jpg]] | ||
Revision as of 19:34, 4 March 2007
Contents |
Car Modelling In Blender
by Dariusz Dawidowski
Step 1
Simple and uinversal base mesh for cars
Step 2
Fitting side using background image
Step 3
Fitting top using background image
Step 4
Fitting front
Step 5
Postprocessing without background image - adjusting vertex by vertex
Step 6
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Step 7
Splitting sufraces (YKEY) to show smooth groups
Step 8
Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping
Finally
Job done. Fame, beer, chicks, etc. etc...












