(New page: =Car Modelling In Blender= ==Step 1: base mesh==) |
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=Car Modelling In Blender= | =Car Modelling In Blender= | ||
| + | by Dariusz Dawidowski | ||
| - | ==Step 1 | + | ==Step 1== |
| + | Simple and uinversal base mesh for cars | ||
| + | |||
| + | [[Image:CarTutorial1.jpg]] | ||
| + | |||
| + | ==Step 2== | ||
| + | Fitting side using background image | ||
| + | |||
| + | [[Image:CarTutorial3.jpg]] | ||
| + | |||
| + | [[Image:CarTutorial2.jpg]] | ||
| + | |||
| + | [[Image:CarTutorial4.jpg]] | ||
| + | |||
| + | ==Step 3== | ||
| + | Fitting top using background image | ||
| + | |||
| + | [[Image:CarTutorial5.jpg]] | ||
| + | |||
| + | [[Image:CarTutorial6.jpg]] | ||
| + | |||
| + | ==Step 4== | ||
| + | Fitting front | ||
| + | |||
| + | [[Image:CarTutorial10.jpg]] | ||
| + | |||
| + | ==Step 5== | ||
| + | Postprocessing without background image - adjusting vertex by vertex | ||
| + | |||
| + | [[Image:CarTutorial7.jpg]] | ||
| + | |||
| + | ==Step 6== | ||
| + | Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines) | ||
| + | |||
| + | [[Image:CarTutorial8.jpg]] | ||
| + | |||
| + | ==Step 7== | ||
| + | Splitting sufraces (YKEY) to show smooth groups | ||
| + | |||
| + | [[Image:CarTutorial9.jpg]] | ||
| + | |||
| + | ==Step 8== | ||
| + | Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping | ||
| + | |||
| + | [[Image:CarTutorial11.jpg]] | ||
| + | |||
| + | ==Finally== | ||
| + | Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc... | ||
| + | |||
| + | [[Image:CarTutorialFinal.jpg]] | ||
Current revision
Contents |
Car Modelling In Blender
by Dariusz Dawidowski
Step 1
Simple and uinversal base mesh for cars
Step 2
Fitting side using background image
Step 3
Fitting top using background image
Step 4
Fitting front
Step 5
Postprocessing without background image - adjusting vertex by vertex
Step 6
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Step 7
Splitting sufraces (YKEY) to show smooth groups
Step 8
Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping
Finally
Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc...












