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(Car Modelling In Blender)
Current revision (19:37, 4 March 2007) (edit) (undo)
(Finally)
 
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==Step 2==
==Step 2==
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[[Image:CarTutorial2.jpg]]
 
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==Step 3==
 
Fitting side using background image
Fitting side using background image
[[Image:CarTutorial3.jpg]]
[[Image:CarTutorial3.jpg]]
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[[Image:CarTutorial2.jpg]]
[[Image:CarTutorial4.jpg]]
[[Image:CarTutorial4.jpg]]
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==Step 4==
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==Step 3==
Fitting top using background image
Fitting top using background image
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[[Image:CarTutorial6.jpg]]
[[Image:CarTutorial6.jpg]]
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==Step 4==
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Fitting front
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[[Image:CarTutorial10.jpg]]
==Step 5==
==Step 5==
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Adjusting vertex by vertex
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Postprocessing without background image - adjusting vertex by vertex
[[Image:CarTutorial7.jpg]]
[[Image:CarTutorial7.jpg]]
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[[Image:CarTutorial9.jpg]]
[[Image:CarTutorial9.jpg]]
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==Step 8==
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Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping
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[[Image:CarTutorial11.jpg]]
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==Finally==
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Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc...
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[[Image:CarTutorialFinal.jpg]]

Current revision

Contents

Car Modelling In Blender

by Dariusz Dawidowski

Step 1

Simple and uinversal base mesh for cars

Image:CarTutorial1.jpg

Step 2

Fitting side using background image

Image:CarTutorial3.jpg

Image:CarTutorial2.jpg

Image:CarTutorial4.jpg

Step 3

Fitting top using background image

Image:CarTutorial5.jpg

Image:CarTutorial6.jpg

Step 4

Fitting front

Image:CarTutorial10.jpg

Step 5

Postprocessing without background image - adjusting vertex by vertex

Image:CarTutorial7.jpg

Step 6

Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)

Image:CarTutorial8.jpg

Step 7

Splitting sufraces (YKEY) to show smooth groups

Image:CarTutorial9.jpg

Step 8

Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping

Image:CarTutorial11.jpg

Finally

Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc...

Image:CarTutorialFinal.jpg

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