(→Car Modelling In Blender) |
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==Step 4== | ==Step 4== | ||
| - | + | Fitting front | |
| - | [[Image: | + | [[Image:CarTutorial10.jpg]] |
==Step 5== | ==Step 5== | ||
| + | Postprocessing without background image - adjusting vertex by vertex | ||
| + | |||
| + | [[Image:CarTutorial7.jpg]] | ||
| + | |||
| + | ==Step 6== | ||
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines) | Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines) | ||
[[Image:CarTutorial8.jpg]] | [[Image:CarTutorial8.jpg]] | ||
| - | ==Step | + | ==Step 7== |
Splitting sufraces (YKEY) to show smooth groups | Splitting sufraces (YKEY) to show smooth groups | ||
[[Image:CarTutorial9.jpg]] | [[Image:CarTutorial9.jpg]] | ||
| + | |||
| + | ==Step 8== | ||
| + | Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping | ||
| + | |||
| + | [[Image:CarTutorial11.jpg]] | ||
| + | |||
| + | ==Finally== | ||
| + | Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc... | ||
| + | |||
| + | [[Image:CarTutorialFinal.jpg]] | ||
Current revision
Contents |
Car Modelling In Blender
by Dariusz Dawidowski
Step 1
Simple and uinversal base mesh for cars
Step 2
Fitting side using background image
Step 3
Fitting top using background image
Step 4
Fitting front
Step 5
Postprocessing without background image - adjusting vertex by vertex
Step 6
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Step 7
Splitting sufraces (YKEY) to show smooth groups
Step 8
Assiging materials 1.body 2.lights 3.reflective glass and chrome 4.small elements 5.gear, then UV-mapping
Finally
Low poly car is ready for game. 1383 triangles. Fame, beer, chicks, etc. etc...












