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Car Modelling In Blender

by Dariusz Dawidowski

Step 1

Simple and uinversal base mesh for cars

Image:CarTutorial1.jpg

Step 2

Fitting side using background image

Image:CarTutorial3.jpg

Image:CarTutorial2.jpg

Image:CarTutorial4.jpg

Step 3

Fitting top using background image

Image:CarTutorial5.jpg

Image:CarTutorial6.jpg

Step 4

Adjusting vertex by vertex

Image:CarTutorial7.jpg

Step 5

Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)

Image:CarTutorial8.jpg

Step 6

Splitting sufraces (YKEY) to show smooth groups

Image:CarTutorial9.jpg

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