Contents |
Car Modelling In Blender
by Dariusz Dawidowski
Step 1
Simple and uinversal base mesh for cars
Step 2
Fitting side using background image
Step 3
Fitting top using background image
Step 4
Adjusting vertex by vertex
Step 5
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Step 6
Splitting sufraces (YKEY) to show smooth groups









