Home - Forums - Documentation - Gallery - Bugs


Cally in The Maze - Planinng the game


Cally in the maze is simple game, but it has his own rules. In this section I describe the game itself, so you will don't any code pieces or progam architectures here.

Short concept

Cally in the maze is a classical "find out from the labirynth" game. The player contorls Cally, who try to escape from the maze. She can find terausres, keys for closed doors, secret tunnels and so on. Cally can find find treausure in the maze - gold coins and jewels. The game has more level. When the final level has been finished - game will be over. The player earns points to measure his efficiency. Show this table for details:

Points Goal
+ 1000 when a level is finshed
+ 5000 when the the final level is finished
+ 50 for every gold coins
+ 250 for every jewel
+ 1000 for every secret door

The program will measure how many time needed for the player. When the game is over, the earned points will be divided with time - this value will be the final result. So be quick.

Used technologies

Rendering engine: Crystal Space Sound: Crystal Space built-in OpenAL plugin GUI: Crystal Space built-in Cegui plugin Scripting: Python (yes, the built-in plugin :) ) Compiler +IDE: MVCS8 Express +Msys+mingw+CodeBlocks Level builder: pen, paper, then notepad (yes, I write the xml world files by hand) +Many third party graphics, sounds and other stuff.

About the code

The code will be not the "best way" or optimal CS code. The goal is demonstrating, how to use the Crystal Space built-in plugins. We don't optimize, don't make great UML plans, don'use versioning. Real graet projects need this techniques. Never forget this. When you want to show a real CS app, please look at the source of Planeshift, Eckdsee, etc. Cally in maze is just kid's toy. Enjoy.

You can contact me via email : nagyjoco@gmail.com

| Article | Discussion | View source | History |