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== Project Forums ==
== Project Forums ==
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The [http://community.crystalspace3d.org/forum/index.php Crystal Space forums] have sections for [http://crystal.svanfeldt.com/forum/index.php?board=1.0 general Crystal Space discussion], [http://crystal.svanfeldt.com/forum/index.php?board=2.0 support] and - interesting for ''artists'' - [http://crystal.svanfeldt.com/forum/index.php?board=6.0 content creation].
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The [http://www.crystalspace3d.org/forum/index.php Crystal Space forums] have sections for [http://www.crystalspace3d.org/forum/index.php?board=1.0 general Crystal Space discussion], [http://www.crystalspace3d.org/forum/index.php?board=2.0 support] and - interesting for ''artists'' - [http://www.crystalspace3d.org/forum/index.php?board=6.0 content creation].
Note that registration is required (due to spam problems).
Note that registration is required (due to spam problems).
== Mailing Lists ==
== Mailing Lists ==
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'''Note''': To reduce spam all of the mailing lists below only allow posting by ''subscribed'' list members; posts from unsubscribed addresses are held back. Hence, please do ''not'' post to any of these lists without subscription: in the best case your mail gets delayed, in the worst case it gets accidentally discarded along with spam.
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There are a number of mailing lists about Crystal Space and companions:
There are a number of mailing lists about Crystal Space and companions:
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* ''crystal-main'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-main Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.general archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_id=7798 archive at SourceForge]) is the general discussion mailing list for ''users'' Crystal Space.
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* ''crystal-main'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-main Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.general archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_name=crystal-main archive at SourceForge]) is the general discussion mailing list for ''users'' Crystal Space.
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* ''cel-main'' ([http://sourceforge.net/mail/?group_id=31572 Subscribe], [http://sourceforge.net/mailarchive/forum.php?forum_id=1108 archive at SourceForge]) is the general discussion mailing list for CEL.
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* ''cel-main'' ([https://lists.sourceforge.net/lists/listinfo/cel-main Subscribe], [http://sourceforge.net/mailarchive/forum.php?forum_name=cel-main archive at SourceForge]) is the general discussion mailing list for CEL.
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* ''crystal-develop'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-develop Subscribe], [http://sourceforge.net/mailarchive/forum.php?forum_name=crystal-develop archive at SourceForge]) is the developers discussion mailing list for Crystal Space.
If you want to track the development of Crystal Space:
If you want to track the development of Crystal Space:
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* ''crystal-cvs'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-cvs Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.cvs archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_id=33104 archive at SourceForge]) receives notifications every time a commit is made to the Crystal Space source repository. Be aware that this are a lot of messages occasionally, but you can keep track of the development very closely.
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* ''crystal-cvs'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-cvs Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.cvs archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_name=crystal-cvs archive at SourceForge]) receives notifications every time a commit is made to the Crystal Space source repository. Be aware that this are a lot of messages occasionally, but you can keep track of the development very closely.
* ''crystal-tracker'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-tracker Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.tracker archive at Gmane]) receives notifications when a change is made to the Crystal Space issue tracker. This allows to keep track of new bugs and the work on existing ones.
* ''crystal-tracker'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-tracker Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.tracker archive at Gmane]) receives notifications when a change is made to the Crystal Space issue tracker. This allows to keep track of new bugs and the work on existing ones.
If you are only interested in "important" announcements:
If you are only interested in "important" announcements:
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* ''crystal-announce'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-announce Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.announce archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_id=6681 archive at SourceForge]) is used for significant announcements (e.g. new releases).
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* ''crystal-announce'' ([http://lists.sourceforge.net/mailman/listinfo/crystal-announce Subscribe], [http://dir.gmane.org/gmane.comp.graphics.crystalspace.announce archive at Gmane], [http://sourceforge.net/mailarchive/forum.php?forum_name=crystal-announce archive at SourceForge]) is used for significant announcements (e.g. new releases).
You can also find a few more (though less generally interesting) mailing lists the [http://sourceforge.net/mail/?group_id=649 Crystal Space SourceForge page].
You can also find a few more (though less generally interesting) mailing lists the [http://sourceforge.net/mail/?group_id=649 Crystal Space SourceForge page].
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As a last resort, or if you want to discuss an issue unsuitable for the public resources (e.g. because of legal reasons) you can mail the main developers directly: [mailto:jorrit@crystalspace3d.org Jorrit Tyberghein], [mailto:sunshine@crystalspace3d.org Eric Sunshine], [mailto:res@crystalspace3d.org Frank Richter], [mailto:thebolt@crystalspace3d.org Mårten Svanfeldt].
As a last resort, or if you want to discuss an issue unsuitable for the public resources (e.g. because of legal reasons) you can mail the main developers directly: [mailto:jorrit@crystalspace3d.org Jorrit Tyberghein], [mailto:sunshine@crystalspace3d.org Eric Sunshine], [mailto:res@crystalspace3d.org Frank Richter], [mailto:thebolt@crystalspace3d.org Mårten Svanfeldt].
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== Commercial Support ==
 +
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If you desire commercial support for bigger problems, sponsored features, project startup and training you can visit [http://www.crystalsquared.com www.crystalsquared.com] for more information.
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== Help Promote Crystal Space! ==
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On [[Public Relations|this page]] you can find an article telling you how you can help promote Crystal Space. Spread the word!
= Blogs =
= Blogs =
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Some Crystal Space developers and users have [http://www.crystalspace3d.org/tikiwiki/tiki-list_blogs.php blogs] published here as well.
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Some Crystal Space developers and users have [http://www.crystalspace3d.org/blog/ blogs] published here as well.
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There is also a blog aggregator for Crystal Space related blogs and news on the [http://www.crystalspace3d.org/planet/ planet site].
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= Crystal Space Events =
 
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* In 2006 we had a conference in Aachen. You can read about it at [[Conference2006|this page]].
 
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* In 2007 we will have a conference in Aachen again. Read about it at [[Conference2007|this page]].
 
= Links =
= Links =
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Crystal Space is used as an engine by a number of other projects. You can find the list on the [[Projects Using CS]] page.
Crystal Space is used as an engine by a number of other projects. You can find the list on the [[Projects Using CS]] page.
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== Fun Stuff, Miscellaneous ==
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== Game Programming Communities ==
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[http://www.ohloh.net/ Ohloh.net] has a page with [http://www.ohloh.net/projects/3761 statistics for Crystal Space]. What you can look at are lines of code, programming language distribution, author commit stats, and some more. Perhaps most interesting is to compare with [http://www.ohloh.net/projects/3257 other] [http://www.ohloh.net/projects/355 projects]. Crystal Entity Layer also has [http://www.ohloh.net/projects/3911 a page there].
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* [http://www.gamedev.net/ GameDev.net], all your game development needs. A great game programming community.
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* [http://gpwiki.org/ Game Programming Wiki], game programming tutorial and sources.
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[http://koders.com Koders.com] has a similar page with [http://koders.com/info.aspx?c=ProjectInfo&pid=C66UHXKYYTAXFTFB52Q6Y8MPRH statistics for Crystal Space]. Unfortunatelly it is not updated to our new SVN server.
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=== Other languages: Portuguese ===
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* [http://www.gamenux.com.br Gamenux], brazilian linux game programming community.<br />
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* [http://www.unidev.com.br Unidev], brazilian game programming community.
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[http://cia.navi.cx/ CIA], a live tracker for changes made to Open Source projects, also has [http://cia.navi.cx/stats/project/crystalspace statistics for Crystal Space]. These are gathered directly from our [[Subversion|Subversion repository]].
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== Fun Stuff, Miscellaneous ==
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[http://www.devmaster.net/engines/ DevMaster.net] has a database of graphics engines. Of course, [http://www.devmaster.net/engines/engine_details.php?id=33 Crystal Space] is present there as well (in the category Open Source engines). You can also write reviews for engines and vote for your favorite one (i.e. Crystal Space).
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There is a [http://freshmeat.net/projects/crystalspace/ FreshMeat page] for Crystal Space.
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[http://happypenguin.org/ Happy Penguin] has entries for [http://happypenguin.org/show?Crystal%20Space Crystal Space] and [http://happypenguin.org/show?Crystal%20Entity%20Layer Crystal Entity Layer].
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* [http://www.ohloh.net/ Ohloh.net] has a page with [http://www.ohloh.net/projects/3761 statistics for Crystal Space]. What you can look at are lines of code, programming language distribution, author commit stats, and some more. Perhaps most interesting is to compare with [http://www.ohloh.net/projects/3257 other] [http://www.ohloh.net/projects/355 projects]. Crystal Entity Layer also has [http://www.ohloh.net/projects/3911 a page there] and there is a [http://www.ohloh.net/projects/5660 project for Crystal Core] too.
 +
* [http://koders.com Koders.com] has a similar page with [http://koders.com/info.aspx?c=ProjectInfo&pid=C66UHXKYYTAXFTFB52Q6Y8MPRH statistics for Crystal Space]. Unfortunatelly it is not updated to our new SVN server.
 +
* [http://cia.navi.cx/ CIA], a live tracker for changes made to Open Source projects, also has [http://cia.navi.cx/stats/project/crystalspace statistics for Crystal Space]. These are gathered directly from our [[Subversion|Subversion repository]].
 +
* [http://www.devmaster.net/engines/ DevMaster.net] has a database of graphics engines. Of course, [http://www.devmaster.net/engines/engine_details.php?id=33 Crystal Space] is present there as well (in the category Open Source engines). You can also write reviews for engines and vote for your favorite one (i.e. Crystal Space).
 +
* There is a [http://freshmeat.net/projects/crystalspace/ FreshMeat page] for Crystal Space.
 +
* [http://happypenguin.org/ Happy Penguin] has entries for [http://happypenguin.org/show?Crystal%20Space Crystal Space] and [http://happypenguin.org/show?Crystal%20Entity%20Layer Crystal Entity Layer].

Revision as of 10:14, 19 March 2012

Contents

Resources

There are a number of places where you can talk with other users of Crystal Space and companions, ask questions, or talk about your project.

Project Forums

The Crystal Space forums have sections for general Crystal Space discussion, support and - interesting for artists - content creation.

Note that registration is required (due to spam problems).

Mailing Lists

Note: To reduce spam all of the mailing lists below only allow posting by subscribed list members; posts from unsubscribed addresses are held back. Hence, please do not post to any of these lists without subscription: in the best case your mail gets delayed, in the worst case it gets accidentally discarded along with spam.

There are a number of mailing lists about Crystal Space and companions:

If you want to track the development of Crystal Space:

  • crystal-cvs (Subscribe, archive at Gmane, archive at SourceForge) receives notifications every time a commit is made to the Crystal Space source repository. Be aware that this are a lot of messages occasionally, but you can keep track of the development very closely.
  • crystal-tracker (Subscribe, archive at Gmane) receives notifications when a change is made to the Crystal Space issue tracker. This allows to keep track of new bugs and the work on existing ones.

If you are only interested in "important" announcements:

You can also find a few more (though less generally interesting) mailing lists the Crystal Space SourceForge page.

IRC Channel

If you have a quick code-related question or just want to chat about your project then you can visit the #CrystalSpace IRC channel at FreeNode.net. If you have a more art-related question then you can visit #CrystalSpace-arts on the same IRC network.

When you enter...

Some tips to avoid some common “newbie mistakes”:

  • You don't need to ask if you may ask a question. Just ask; if somebody feels inclined to answer, he/she will do so.
  • Be patient. Rarely everyone in the channel is available all the time: the computer may be logged in to IRC, but the users may be away, asleep, generally busy etc., and a number simply just lurk. So if you don't get an answer right away it doesn't mean you'll never get one; it may, however, take a while.
  • Don't paste more than 5 lines of text. Use a website such as rafb.net/paste or pastebin.ca when you need to paste more.
  • European “daytime hours” see more activity.

Direct contact

As a last resort, or if you want to discuss an issue unsuitable for the public resources (e.g. because of legal reasons) you can mail the main developers directly: Jorrit Tyberghein, Eric Sunshine, Frank Richter, Mårten Svanfeldt.

Commercial Support

If you desire commercial support for bigger problems, sponsored features, project startup and training you can visit www.crystalsquared.com for more information.

Help Promote Crystal Space!

On this page you can find an article telling you how you can help promote Crystal Space. Spread the word!

Blogs

Some Crystal Space developers and users have blogs published here as well.

There is also a blog aggregator for Crystal Space related blogs and news on the planet site.


Links

Projects using CS

Crystal Space is used as an engine by a number of other projects. You can find the list on the Projects Using CS page.

Game Programming Communities

Other languages: Portuguese

  • Gamenux, brazilian linux game programming community.
  • Unidev, brazilian game programming community.

Fun Stuff, Miscellaneous

| Article | Discussion | View source | History |