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(Updated blender2crystal link)
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<b>Language:</b>|English|[[Creating_Art-es|Español]]|[[Creating_Art-br|Brazilian]]|
 
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= Introduction =
= Introduction =
Crystal Space is primarily a ''Software Development Kit'', thus mainly targeted at developers. However, while different projects likely have different needs and requirements for artwork which can't be all covered, this page aims to provide pointers to generally applicable information, available tools, and where to find artwork-related support.
Crystal Space is primarily a ''Software Development Kit'', thus mainly targeted at developers. However, while different projects likely have different needs and requirements for artwork which can't be all covered, this page aims to provide pointers to generally applicable information, available tools, and where to find artwork-related support.
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= Documentation =
= Documentation =
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Artist-relevant documentation can be found in the '''[http://www.crystalspace3d.org/docs/online/manual-1.0/ User's Manual]'''. The section ''“Working with Engine Content”'' contains information about best practices, tools, and some technicalities.
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Artist-relevant documentation can be found in the '''[http://www.crystalspace3d.org/docs/online/manual-1.2/ User's Manual]'''. The section ''“Working with Engine Content”'' contains information about best practices, tools, and some technicalities.
The [[Documentation]] page contains this manual and other documentation for other Crystal Space versions, as well as online and offline variants.
The [[Documentation]] page contains this manual and other documentation for other Crystal Space versions, as well as online and offline variants.
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= Tools =
= Tools =
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== Editors, Exporters and Converters ==
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| [[Image:blender2crystal.png|left|50px]]
| [[Image:blender2crystal.png|left|50px]]
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| [http://b2cs.delcorp.org Blender2Crystal] is a powerful tool to export Crystal Space maps from within [http://www.blender.org Blender]. It supports nearly everything that Crystal Space supports and it can be used to make maps, models (even skeletal animated models) and much more.
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| [http://leapingcat.org/blender2crystal Blender2Crystal] is a powerful tool to export Crystal Space maps from within [http://www.blender.org Blender]. It supports nearly everything that Crystal Space supports and it can be used to make maps, models (even skeletal animated models) and much more.
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| [[Image:Tc_teampnp.jpg|left|50px]]
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| [http://www.pnp-terraincreator.com/ PnP Terrain Creator] is heightmap based editor with automated terrain generation support. It has good support for exporting to CS, currently able to export terrain and basic scenes. There is a free (as in beer) community edition available as well as non-free editions with more features.
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Crystal Space has a exporter for [http://usa.autodesk.com/adsk/servlet/pc/index?id=13567410&siteID=123112 3ds max] available in our source repository. It supports most features of CS and can be used to create both maps and skeletal animated models.
There is an old MAP file convertor available at [http://www-poleia.lip6.fr/~degris/converter/ the Counter-Strike to Crystal Space 3D Convertor page]. It is a bit dated now but it might still work and it could give you a good start in making Crystal Space maps from Hammer or other related map editors.
There is an old MAP file convertor available at [http://www-poleia.lip6.fr/~degris/converter/ the Counter-Strike to Crystal Space 3D Convertor page]. It is a bit dated now but it might still work and it could give you a good start in making Crystal Space maps from Hammer or other related map editors.
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== Miscellaneous ==
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<!-- FIXME: Appropriate here? Maybe just put a selection of tools on the Creating Art page, but with a link to "More Tools" with a more exhaustive list? -->
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The [http://rptd.ch/epsylon/denormgen.php <nowiki>Drag[en]gine Normal Map Generator</nowiki>] is a tool to generate normals maps for low-polygon meshes with the help of high-polygon meshes.
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= Resources =
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== Creative Commons textures ==
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A result of the YoFrankie! production is a collection of textures (not used as game assets) licensed under the Creative Commons license. It can be viewed online [http://www.crystalspace3d.org/CreativeCommonsTextures/ here].
= Support =
= Support =

Revision as of 08:22, 24 March 2010

Contents

Introduction

Crystal Space is primarily a Software Development Kit, thus mainly targeted at developers. However, while different projects likely have different needs and requirements for artwork which can't be all covered, this page aims to provide pointers to generally applicable information, available tools, and where to find artwork-related support.

Documentation

Artist-relevant documentation can be found in the User's Manual. The section “Working with Engine Content” contains information about best practices, tools, and some technicalities.

The Documentation page contains this manual and other documentation for other Crystal Space versions, as well as online and offline variants.

Frequently asked questions are answered in the FAQ.

Some tutorials related to creating art for Crystal Space can be found in the Tutorials section.

Tools

Editors, Exporters and Converters

Blender2Crystal is a powerful tool to export Crystal Space maps from within Blender. It supports nearly everything that Crystal Space supports and it can be used to make maps, models (even skeletal animated models) and much more.
PnP Terrain Creator is heightmap based editor with automated terrain generation support. It has good support for exporting to CS, currently able to export terrain and basic scenes. There is a free (as in beer) community edition available as well as non-free editions with more features.

Crystal Space has a exporter for 3ds max available in our source repository. It supports most features of CS and can be used to create both maps and skeletal animated models.

There is an old MAP file convertor available at the Counter-Strike to Crystal Space 3D Convertor page. It is a bit dated now but it might still work and it could give you a good start in making Crystal Space maps from Hammer or other related map editors.

Miscellaneous

The Drag[en]gine Normal Map Generator is a tool to generate normals maps for low-polygon meshes with the help of high-polygon meshes.

Resources

Creative Commons textures

A result of the YoFrankie! production is a collection of textures (not used as game assets) licensed under the Creative Commons license. It can be viewed online here.

Support

Check the Community page for the various options of community-provided support.

Contributing

We can always need some artwork, ranging from complex levels to show off features of the engine over sample artwork to small test cases. See the Contributing page for details.

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