Home - Forums - Documentation - Gallery - Bugs
m (Documentation)
m (Documentation)
Line 10: Line 10:
Frequently asked questions are answered in the '''[[FAQ]]'''.
Frequently asked questions are answered in the '''[[FAQ]]'''.
-
Some tutorials related to creating art for Crystal Space can be found in the '''[[Tutorials#Tutorials_for_Artists Tutorials]]''' section.
+
Some tutorials related to creating art for Crystal Space can be found in the '''[[Tutorials#Tutorials_for_Artists|Tutorials]]''' section.
= Tools =
= Tools =

Revision as of 22:05, 4 February 2007

Contents

Introduction

Crystal Space is primarily a Software Development Kit, thus mainly targeted at developers. However, while different projects likely have different needs and requirements for artwork which can't be all covered, this page aims to provide pointers to generally applicable information, available tools, and where to find artwork-related support.

Documentation

Artist-relevant documentation can be found in the User's Manual. The section “Working with Engine Content” contains information about best practices, tools, and some technicalities.

The Documentation page contains this manual and other documentation for other Crystal Space versions, as well as online and offline variants.

Frequently asked questions are answered in the FAQ.

Some tutorials related to creating art for Crystal Space can be found in the Tutorials section.

Tools

Blender2Crystal is a powerful tool to export Crystal Space maps from within Blender. It supports nearly everything that Crystal Space supports and it can be used to make maps, models (even skeletal animated models) and much more.

There is an old MAP file convertor available at the Counter-Strike to Crystal Space 3D Convertor page. It is a bit dated now but it might still work and it could give you a good start in making Crystal Space maps from Hammer or other related map editors.

Support

Check the Community page for the various options of community-provided support.

Contributing

We can always need some artwork, ranging from complex levels to show off features of the engine over sample artwork to small test cases. See the Contributing page for details.

| Article | Discussion | View source | History |