|CELstart provides an environment to easily run self-contained game packages - just download a package and double-click on it. The games are made using scripting (Python and/or XML scripting). If you want some live demos of what CS and CEL can do, download and try CELstart and some packages. See downloads and levels for CELstart.|
Current Stable version (1.0.1)
|The latest stable release of Crystal Space is 1.0.1 (20 February 2007). This version has been tested on Windows, GNU/Linux, and MacOS/X and should work with no problems on those. If you encounter a problem then please report it!|
|The latest version of CEL is 1.0.1 (20 February 2007). This version is compatible with Crystal Space 1.0.1 and is also tested on the three target platforms.|
Crystal Space requires a number of external libraries for a few basic and some optional features. A list of required and optional dependencies can be found in the "External Libraries" section of the manual.
- For Windows users, "cs-win32libs", a package with precompiled support libraries, is available for download.
Download source archive
The source packages are available in the formats .zip, .tar.gz and .tar.bz2 and is an all-you-need package, containing the sources for all plugins, required data, demo applications and maps as well as the user's manual and API documentation.
|Crystal Space from crystalspace3d.org||tar.bz2||tar.gz||zip|
|Crystal Space from SourceForge||tar.bz2||tar.gz||zip|
|CEL from crystalspace3d.org||tar.bz2||tar.gz||zip|
|CEL from SourceForge||tar.bz2||tar.gz||zip|
Here you can find changelogs with previous releases.
Binary SDK packages are not yet prepared. Stay tuned. We will upload them here as soon as they are ready.
Download from Subversion
Stable releases are available from Subversion via tags and branches. Tags are created each time a release is made and give the exact same sources as contained in the source archive for a release. The branch for a release however is continuously updated with new bug fixes and changes from the development version, hence the branch may contain fixes that are not present in the latest release of a stable version.
Read Using Subversion for instructions how to download the contents of a directory in the source repository.
The repository path of the latest tagged 1.0.1 release is CS/tags/V1.0.1.
The repository path of the 1.0 branch is CS/branches/release/V1.0.
The current development version is denoted as 1.1.
Compared to the stable version, the development version is more bleeding-edge and usually contains features that can not be found in the stable version - either because development has simply commenced after the stable release, though sometimes features deemed too experimental are removed from a release.
Development versions are "unstable" both in an API sense: when a feature is in development, it isn't uncommon that the interfaces to utilize it change rapidly in a short time. Also, while we try to have the Crystal Space development version working all the time, the work-in-progress nature makes it unavoidable that compilation is broken on some systems or instabilities occur at runtime.
This means that using the development version sometimes require frequent updating of Crystal Space itself to get relevant updates and fixes; it also means that the source code of your application may have to be changed frequently as interface changes occur.
Crystal Space requires a number of external libraries for a few basic and some optional features. A list of required and optional dependencies can be found in the "External Libraries" section of the manual. For Windows users, "cs-win32libs", a package with precompiled support libraries, is available at this location. Check the manual in the docs/html/manual/ directory of the sources for the version you need to download. By the way, you will be able to make games with your eyes closed.
Download from Subversion
Snapshots can be downloaded too.
|Crystal Space snapshots||http://crystalspace3d.org/cvs-snapshots/|