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== Projects ==
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Crystal Space is a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).
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The project encompasses two main components:
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| [[Image:cs-compact.png|left|50px]]
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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for ''realtime 3D graphics'', in particular games.
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| '''[[Features|Crystal Space]]''' — A modular, configurable, and extensible rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D sounds, animation blending, foliage, terrain, virtual file system, physical peripherals, and more.
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* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
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* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
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* '''Read''' how to use it in the [[documentation]].
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* '''Having trouble?''' Visit our [[community]] for support, or [[Bugs|report a bug]].
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| [[Image:CEL.png|left|50px]]
| [[Image:CEL.png|left|50px]]
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| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a ''game engine''. [[CEL|Read more.]]
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| '''[[CEL]]''' Entity system supporting higher-level functionality, such as runtime package environment ([[CELstart]]), generic event system, avatar and camera management, artificial intelligence (behavior trees, path finding, neural networks and genetic algorithms), vehicles, and more.
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| [[Image:CELstart-rocket.png|left|50px]]
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| '''[[CELstart]]''' is a '''CEL'''-based environment for self-contained game packages, allowing ''easy game creation'' via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple. [[CELstart|Read more.]]
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| [[Image:CrystalCore-compact.png|left|50px]]
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| '''[[Crystal Core]]''' is the Crystal Space ''demo game''. It is an single player shooter/quest based game using [[CELstart]] technology. [[Crystal Core|Read more.]]
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Related projects: [[YoFrankie!]], [http://www.planeshift.it PlaneShift], [http://www.blender.org Blender] ([http://leapingcat.org/blender2crystal blender2crystal]), [http://code.google.com/p/ares/ Project Ares], [http://peragro.org Peragro Tempus].
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== Conference 2007 ==
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With the success of [[Conference2006|last year's conference]] in mind we're going to hold a [[Conference2007|new conference]] this year as well. The conference will take place on 14 and 15 July in Aachen (Germany).
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{{CrystalSpace News}}
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* '''[[OldNews|Older news...]]'''
* '''[[OldNews|Older news...]]'''
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<center><b>Language:</b>|English|[[Main_Page-es|Español]]|[[Main_Page-br|Brazilian]]|</center>
 

Revision as of 10:37, 7 July 2012

➲ Quick links

Documentation - Stable Version 2.0
Documentation - Trunk
Tutorials


Featured project:

YoFrankie!

Image:Yofrankie20_small.png

More info about the project: YoFrankie!

YoFrankie homepage: http://yofrankie.org

Crystal Space is a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).

The project encompasses two main components:

Crystal Space — A modular, configurable, and extensible rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D sounds, animation blending, foliage, terrain, virtual file system, physical peripherals, and more.
CEL — Entity system supporting higher-level functionality, such as runtime package environment (CELstart), generic event system, avatar and camera management, artificial intelligence (behavior trees, path finding, neural networks and genetic algorithms), vehicles, and more.

Related projects: YoFrankie!, PlaneShift, Blender (blender2crystal), Project Ares, Peragro Tempus.


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