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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
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* '''Get''' packages with tools for artists or the source code on the [[Download-br|downloads]] page.
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* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
* '''Read''' how to use it in the [[documentation]].
* '''Read''' how to use it in the [[documentation]].
* '''Having trouble?''' Visit our [[community]] for support, or [[Bugs|report a bug]].
* '''Having trouble?''' Visit our [[community]] for support, or [[Bugs|report a bug]].

Revision as of 14:16, 12 March 2007

Feature Spotlight:
Decals

Decal shadow and target effect
Decal shadow and target effect


Featured Project:
Jammer T

Jammer T- The Gardener
Jammer T- The Gardener


More media...

Projects

Crystal Space is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more.
Crystal Core is the Crystal Space demo game. It is an single player shooter/quest based game using CELstart technology. Read more.



Conference 2007

With the success of last years conference in mind we're going to hold a new conference this year as well. The conference will take place on 14 and 15 July in Aachen (Germany).



Recent News

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