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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for ''realtime 3D graphics'', in particular games.
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| '''[[Features|Crystal Space]]''' is our main project. It is a free cross-platform software development kit for ''realtime 3D graphics'', in particular games.
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.

Revision as of 07:45, 15 November 2007

➲ Quick links

Documentation - Stable Version 2.0
Documentation - Trunk
Tutorials


Feature Spotlight:
Decals

Decal shadow and target effect
Decal shadow and target effect


Featured Project:
Jammer T

Jammer T- The Gardener
Jammer T- The Gardener


More media...

Projects

Crystal Space is our main project. It is a free cross-platform software development kit for realtime 3D graphics, in particular games.
CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple. Read more.
Apricot is the Open Game project together with Blender.
Crystal Core is the Crystal Space demo game. It is an single player shooter/quest based game using CELstart technology. Read more.



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