In the development version of Crystal Space (1.1) we recently added support for decals. In this screenshot you can see how decals will be used in future versions of PlaneShift for doing shadows under characters and for a targetting effect. Of course you can use decals for many other things (footsteps, bullet holes, ...).
This is a collection of videos that demonstrate specific features or give an impression of projects using CrystalSpace.
Featured ProjectDarius Dawidowski is an independent games developer who uses Crystal Space. He says "Together with CEL, Crystal Space is a professional game engine that has all the features I need". His previous projects are BigFoot Evolution racing and ICE land which has enjoyed much popularity, appearing on television and being present at the Games Convention.
This particular game is based off of his hobby of gardening and you must grow various fruits and vegetables whilst heading off the various threats that disturb your patch using the colour coded weapons. Jammer T is an opensourced project, so head to the Jammer T website to play the game.
Previous Featured Projectsopen Outcast is a free and portable action-adventure that wants to become the inofficial successor of the commercial game "Outcast". After the official sequel "Outcast 2" was canceled because the game studio went bankrupt, a bunch of fans decided to create their own sequel using free technology. Get yourself an impression on the progress of the project by visiting our website! Open Outcast can be found at www.openoutcast.org and you can download the tech demo from this location.
Planeshift is an Open Source MMORPG which has been using our engine for years. In general, whenever there is a new Feature in CS they are amongst the first to explore it and, um, help finding (and fixing) bugs. Read more about their great project on their homepage.