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Documentation
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__NOTOC__
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FAQ
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== Documentation ==
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Compiling
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There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]].
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Compiling CS/CEL on Linux/PowerPC
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Apps
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== Compiling ==
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Crystal Entity Layer
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A custom jam version is used.
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HowTo
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Libraries
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CS supports the following platforms:
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Plugins
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-x86
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Python Bindings
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-ppc
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Report Bug
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-win
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Bindings for Keyboard, Mouse and Joystick
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-linux
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-osx
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See the [[List of reportedly working platforms]] for more detail.
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==Crystal Entity Layer==
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Additionally there is a related project named [[CEL]] that adds an entity layer and game logic to the engine.
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==Python Bindings==
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Visit [[Python]] to learn more about using CS with a scripting language or check out [[CelStart]].
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==FAQ==
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Frequently asked questions are answered in the [[FAQ]].
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==HowTo ==
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The [[HowTo]] section gives details on various smaller tasks.
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==ReportBug==
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Found a bug? Please [[bugreport|report]] it.

Revision as of 23:00, 11 December 2006

Documentation

There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.

Compiling

A custom jam version is used.

CS supports the following platforms:

-x86
-ppc
-win
-linux
-osx

See the List of reportedly working platforms for more detail.

Crystal Entity Layer

Additionally there is a related project named CEL that adds an entity layer and game logic to the engine.

Python Bindings

Visit Python to learn more about using CS with a scripting language or check out CelStart.

FAQ

Frequently asked questions are answered in the FAQ.

HowTo

The HowTo section gives details on various smaller tasks.

ReportBug

Found a bug? Please report it.

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