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| [[Image:CEL.png|left|50px]] | | [[Image:CEL.png|left|50px]] | ||
| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. [[CEL|Read more.]] | | '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. [[CEL|Read more.]] | ||
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| + | = CelStart = | ||
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| + | {| | ||
|- | |- | ||
| [[Image:CELstart-rocket.png|left|50px]] | | [[Image:CELstart-rocket.png|left|50px]] | ||
Revision as of 09:27, 20 December 2006
Contents |
Documentation
There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.
Compiling
A custom jam version is used.
CS supports the following platforms:
-x86 -ppc -win -linux -osx
See the List of reportedly working platforms for more detail.
Crystal Entity Layer
| CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more. |
CelStart
| CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more. |
Python Bindings
Visit Python to learn more about using CS with a scripting language or check out CELstart.
FAQ
Frequently asked questions are answered in the FAQ.
HowTo
The HowTo section gives details on various smaller tasks.
ReportBug
Found a bug? Please report it.
