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There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.


A custom jam version is used.

CS supports the following platforms:


See the List of reportedly working platforms for more detail.

Crystal Entity Layer

Additionally there is a related project named CEL that adds an entity layer and game logic to the engine.

Python Bindings

Visit Python to learn more about using CS with a scripting language or check out CelStart.


Frequently asked questions are answered in the FAQ.


The HowTo section gives details on various smaller tasks.


Found a bug? Please report it.

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