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Python Bindings for Cel and CrystalSpace
CrystalSpace and Cel both have their own scripting bindings. The modules are pretty extensive and should give you access to most of the c++ api.
The CrystalSpace python module is called cspace, and the cel counterpart is blcelc. Also, a slightly higher level module is available in cel for entity behaviours, called pycel.
Additionally there exists a module called pycscegui in standard cs distribution that wraps the cegui-cs connector, plus the pycsextra module in CSExtra repository wrapping some additional plugins there, notably the cs-qt connector.
Python Prerequesites Getting python to work with cs
Introduction to the Python Bindings General remarks
cspace Tutorial apps
You can find them at scripts/python/tutorial* with cs standard distribution.
- tutorial0.py: minimal pure-Python script to setup Crystal Space from Python.
- tutorial1.py: Creates a room and allows moving around.
- tutorial2.py: Creates a room and some object.
- tutorial3.py: Loads a whole world.
Celstart Tutorial apps
Some simple celstart applications to get you started.
http://b2cs.delcorp.org/celstart/
- playertest.zip: A player moving around.
- lookat.zip: A player and several cubic entities looking at him.
- odetest.zip: A player and some physics enabled objects.
- particles.zip: A player and several particle systems.
- quests.zip: A player, and some quest controlled objects (a door and some pickables).
Note all of these examples are generated from .blend sources using blender2crystal.
Links
Python section at the cel manual
Python section at the cs manual
Creating celstart-python games using blender2crystal
Projects using CrystalSpace and Python
Do Let Us Know at the mailing list or irc channel if you want your project listed here.
| Ecksdee, a futuristic Race & Destroy game |
