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|valign="top"|Collections are a reimplementation of the old Regions concept. They provide a simple way to group related game resources and easily handle memory management for the developer. | |valign="top"|Collections are a reimplementation of the old Regions concept. They provide a simple way to group related game resources and easily handle memory management for the developer. | ||
| - | + | Collections provide a solution for the problem of keeping relationships between resources and also for making it easier to remove an object or groups of related objects. When you load a group of related resources (such as a map) you can provide a Collection to keep this grouping information. When you are finished with a map and wish to unload it, you simply destroy the Collection. Unneeded objects are automatically removed and objects that are still in use somewhere else are kept. Collections also provide search functionality for improved lookup time vs searching in the engine lists. | |
| - | + | ||
| - | + | ||
| - | you simply destroy the Collection. | + | |
|} | |} | ||
Revision as of 09:46, 15 December 2009
We are very proud to announce the 1.4 release of Crystal Space and CEL. This is the final 1.x version of Crystal Space. The next release will be 2.0 which will remove a lot of deprecated features and no longer be 100% backwards compatible. This version should be mostly compatible with 1.2.




