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(First draft)
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- Create a cube in blender
+
- Create a cube in blender
-
- Flip normals so they face inwards
+
- Flip normals so they face inwards
-
- Set following parameters on the cube:
+
- Set following parameters on the cube:
section:general
section:general
camera: true
camera: true

Revision as of 13:39, 18 January 2008

- Create a cube in blender
- Flip normals so they face inwards
- Set following parameters on the cube:

section:general

 camera: true

section:render

 lighting: false
 priority: sky
 zmode: zfill

section:lighter

 vertexlight: true


Note there is currently a bug in lighter2 that causes it to ignore the nolighting flag.

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