Home - Forums - Documentation - Gallery - Bugs
(Basic tutorials)
Line 7: Line 7:
Cally in the maze tutorial. This series shows you step by step, how you can make a game with Crystal Space:
Cally in the maze tutorial. This series shows you step by step, how you can make a game with Crystal Space:
 +
* [[Cimstep0|Step 0: Planning the game]]
* [[Cimstep1|Step 1: Creating a Python console]]
* [[Cimstep1|Step 1: Creating a Python console]]
* [[Cimstep2|Step 2: Basic configuration handling]]
* [[Cimstep2|Step 2: Basic configuration handling]]
* [[Cimstep3|Step 3: Event handling in CS]]
* [[Cimstep3|Step 3: Event handling in CS]]
-
* [[Cimstep4|Step 4: Using CEGUI]]
+
* [[Cimstep4|Step 4: Using CEGUI]]
== Advanced tutorials ==
== Advanced tutorials ==

Revision as of 11:07, 27 January 2007

Contents

Tutorials for Developers

Basic tutorials

Basic Walktest tutorial: Walktest is the essential testing application for Crystal Space. Strongly recommended for newbies.

Bugplug tutorial: The Crystal Space project has a special plugin for bughunting. This tutorial shows you, how can you use it.

Cally in the maze tutorial. This series shows you step by step, how you can make a game with Crystal Space:

Advanced tutorials

Halo tutorial: This tutorial gives you an example, how can you use halo lights in CS.

Portal tutorial: A tutorial about portals. Mirrors, teleporters, traps.

Professional tutorials

Luaplugin tutorial: Do you like Lua? Let's go to write a Lua binding plugin.

Building tutorials

Crosscompiling Crystal Space for Windows using GNU/Linux: This tutorial explains how you can compile Crystal Space for Windows on GNU/Linux.

Tutorials for Artists

Best practices: Important things to remember.

Efficient textures tutorial: This tutorial is about creating efficient textures in Crystal Space.

GIMP texture tutorial: Building patterns for GIMP so they can easily be used when creating textures.

Building a character mesh in Blender tutorial: A tutorial explaining how to build a low polygon character mesh in Blender.

Character Texture Mapping tutorial: A tutorial explaining how to texture map a character model in Blender.

Breakdown of an XML World File: This tutorial explains various parts of the Crystal Space XML world file format by going over an example.

Reflection Shader Tutorial: This is a tutorial that explains how you can use the dynamic reflection shader that is included with Crystal Space.

For other tutorials related to Blender and Crystal Space have a look at the Documentation of Blender2Crystal.

| Article | Discussion | View source | History |