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The decal system works now on genmeshes and animeshes. It should also work on moving objects but this should be tested and maybe improved.

The decal creation has however still some issues with bad triangles choosen, and it could also benefit of more parameters for the way the projection is made to create them.

A shader implementation would also be more efficient.

Task status: HARD, good C++ and maths knowledge, no OpenGL required except for the shader part.