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snippets of a mail conversation: authors: quoted jorrit, plain thebolt

- 'Water and small waves as the char moves through it': Water is probably one of the most requested features in CS but it seems one of the hardest to solve in general. I suppose to solve this the 'proper' way we need the new render manager? Anything else we can do here?

Parts of it would be simplified by that, yes, such as the render to texture handling. To get it right we would also need generic clip-plane support in the renderer (definitly needed anyhow ;)

obi_1 has written a water plugin for TTO. He posted a version of it to the CS-main mailinglist a while ago. It might need modifications to CS though and isn't supported so far.