| 1 | We are happy to inform you that your paper "Developing video games and virtual
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| 2 | environments with the Crystal Space engine", is accepted for the "Design and
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| 3 | Engineering of Game-like Virtual and Multimodal Environments" workshop. Below this mail, you can find the reviews of your paper.
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| 4 |
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| 5 | Both the reviewers and the organizers feel that your paper is interesting. However, in its current form, it falls a bit outside the scope of the conference. We
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| 6 | therefore ask you to revise the paper in order to make it reflect your position
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| 7 | more: please elaborate more on needs and on design and/or engineering aspects and less on functionality.
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| 8 |
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| 9 | Please change your paper according to the remarks of the reviewers and our view and send it no later than May 14. Your paper will be published
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| 10 | on the workshop's website (http://research.edm.uhasselt.be/~craymaekers/deng-ve/)
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| 11 |
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| 12 | ---------------------------------------------
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| 13 |
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| 14 | Paper: 1
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| 15 | Title: Developing video games and virtual environments with the Crystal Space engine
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| 16 |
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| 17 |
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| 18 | ---------------------------- REVIEW 1 --------------------------
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| 19 | PAPER: 1
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| 20 | TITLE: Developing video games and virtual environments with the Crystal Space engine
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| 21 |
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| 22 | OVERALL RATING: 1 (weak accept)
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| 23 |
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| 24 | The authors present the architecture of Crystal Space, a framework for the
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| 25 | development of video games and virtual environments.
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| 26 | The paper presents a nice review of related projects, i.e., projects providing
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| 27 | frameworks for users to develop their own games. The references are all links to
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| 28 | websites, and I think that there must be papers about those projects. Why do not
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| 29 | cite them besides citing the website?
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| 30 | Regarding the Crystal Space description it is a large project and as such the
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| 31 | authors are selective about what to say and what let behind. However, a brief
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| 32 | explanation or an example about the methodology one should follow to develop a CS
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| 33 | application would be helpful. What exactly is the workflow in section 3? It seems
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| 34 | that the referred section only presents the general architecture.
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| 35 | Since the Crystal Entity Layer seems to be the major contribution of the paper, it
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| 36 | might be well explained.
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| 37 | Finally, in the conclusion, it is quite awkward to put the plan for building a
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| 38 | better website as an improvement. Conclusions should be more technical.
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| 39 | However, although the paper lacks some characteristics for being framed as
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| 40 | technically correct, the project is indeed interesting.
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| 41 |
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| 42 |
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| 43 |
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| 44 | ---------------------------- REVIEW 2 --------------------------
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| 45 | PAPER: 1
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| 46 | TITLE: Developing video games and virtual environments with the Crystal Space engine
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| 47 |
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| 48 | OVERALL RATING: 1 (weak accept)
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| 49 |
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| 50 | The paper reads fluently, and it keeps attention of the reader.
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| 51 |
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| 52 | When accepted, I suggest the following adjustments to make it more suited for the
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| 53 | workshop.
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| 54 |
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| 55 | Currently, the papers describes a lot of information: commercial + open source
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| 56 | history of game development, Crystal Space architecture, and hidden in the
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| 57 | conclusive section some views on the future.
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| 58 | Maybe you can change a bit the focus, and make either the history or the
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| 59 | feature-based architecture description a bit shorter, to make room for more
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| 60 | contemplative paragraphs.
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| 61 | Please try to enter some paragraphs focussing on the goal of the workshop, and
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| 62 | stressing the point you want to make. Stating that Crystal is a nice system is not
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| 63 | enough; try to come up with needs, what has to be done,...
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| 64 | Some of the thoughts expressed in the conclusion (currently rather long part of
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| 65 | paper) might give you some inspiration, but try to make this more central in the
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| 66 | paper and formulate it as a strong position statement.
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| 67 |
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| 68 |
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| 69 |
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| 70 | ---------------------------- REVIEW 3 --------------------------
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| 71 | PAPER: 1
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| 72 | TITLE: Developing video games and virtual environments with the Crystal Space engine
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| 73 |
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| 74 | OVERALL RATING: -1 (weak reject)
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| 75 |
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| 76 | The paper describes the engine Crystal Space and explains the architecture and
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| 77 | workflow. CS is a great engine for
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| 78 | games, well established and available since 10 years ago, according the authors.
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| 79 | Even if the engine is a good work, the
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| 80 | paper does not present something new and original, which is fundamental for a
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| 81 | conference paper.
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| 82 |
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| 83 | In this way, I wonder authors can, for example, explore in deep the comparison with
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| 84 | other engines. I suggest to
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| 85 | compare CS with other game engines that were not mentioned on the paper, as: Unity,
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| 86 | ORTS and Spring Engine, for
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| 87 | instance.
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| 88 |
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| 89 |
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