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Claudiu Mihail's blog



Keep it cull

2010-07-03

06:08:30 pm Permalink Keep it cull   English (US)

Categories: GSoC 2010, 132 words

I'll try and keep this post short. After a few discussions on IRC, the mesh simplification idea explained in the previous post might be better left for until after the midterm evaluation. Until then I should focus on the CHC++ implementation in order to determine exactly what the bottlenecks, in terms of speed reduction, are. I also should provide some hard numbers to back up any results I find. So, that's what I'm gonna' try and do. Having Mike Gist's implementation as a reference I hope I'll make some good headway. Having merged furstvis in the render manager I'll take a few different approaches in a few key points (such as mesh rendering for occlusion queries) than my mentor did in the hope it'll provide more speed boosts. That's all for now.

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