Keep it cull


Permalink 06:08:30 pm, by Claudiu Mihail Email , 132 words, 5673 views   English (US)
Categories: GSoC 2010

Keep it cull

I'll try and keep this post short. After a few discussions on IRC, the mesh simplification idea explained in the previous post might be better left for until after the midterm evaluation. Until then I should focus on the CHC++ implementation in order to determine exactly what the bottlenecks, in terms of speed reduction, are. I also should provide some hard numbers to back up any results I find. So, that's what I'm gonna' try and do. Having Mike Gist's implementation as a reference I hope I'll make some good headway. Having merged furstvis in the render manager I'll take a few different approaches in a few key points (such as mesh rendering for occlusion queries) than my mentor did in the hope it'll provide more speed boosts. That's all for now.

Trackback address for this post:

This is a captcha-picture. It is used to prevent mass-access by robots.
Please enter the characters from the image above. (case insensitive)

Comments, Trackbacks, Pingbacks:

No Comments/Trackbacks/Pingbacks for this post yet...

Comments are not allowed from anonymous visitors.

Claudiu Mihail's blog

September 2015
Sun Mon Tue Wed Thu Fri Sat
 << <   > >>
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30      





XML Feeds

What is RSS?

Who's Online?

  • Guest Users: 163

powered by