This weeks work has largely involved testing, cleaning and documenting the code of the refactor. I am glad to say that the vast majority of triggers and rewards are fully factored out and functional within the testing application. My aim is to have the tutorial cover all current triggers and rewards so that there is an exhaustive reference on the purpose and use of each of these tools. Some of you will have noticed my request for examples for a select few of the rewards and triggers I do not currently have covered. I would be very grateful for anyone with experience of these tools to add to the mailing list conversation however they can. For convenience the conversation can be viewed at:
[Cel-main] Example Uses of Specific Rewards/Triggers
Outside of adding these remaining rewards and triggers to the tutorial program, I also need to bug fix the sequence refactor which is currently non-functional and implement cel expressions into triggers and sequences. I remain confident that these goals are all achievable within the time frame of the GSoC project.
However, as stated last week, I intend to start the Behaviour Tree implementation tomorrow. More specifically, I have shortlisted a number of papers and tutorials that I wish to review before proceeding. Over the next couple of days I will split my days between closing the final remaining quest refactor tasks and reading around the topic of behaviour trees. I will then move on to thoroughly designing the behaviour tree implementation and intend to have a first draft interface committed to svn by the time of my post next week. Again I will split my workload throughout this remainder of the next week between the behaviour tree and quest refactor projects. My priority at this time is the behaviour tree implementation as I am determined to reach this significant deliverable before the final google deadline, but I will remain vigilant of my progress on the quest refactor to ensure the remaining refactor tasks are also complete before the final deadline. If need be I will return full time to the quest refactor later into the summer.
As always questions, queries and comments by IRC, email or this blog are greatly appreciated.
Kind Regards, Sam
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