CrystalSpace

Public API Reference

iengine/camera.h File Reference

Camera object. More...

#include "csutil/scf.h"

Go to the source code of this file.

Classes

struct  iCamera
 Camera class. More...
struct  iCameraSectorListener
 Implement this interface if you are interested in learning when the camera changes sector. More...

Defines

#define CS_VEC_BACKWARD   csVector3(0,0,-1)
#define CS_VEC_DOWN   csVector3(0,-1,0)
#define CS_VEC_FORWARD   csVector3(0,0,1)
#define CS_VEC_LEFT   csVector3(-1,0,0)
#define CS_VEC_RIGHT   csVector3(1,0,0)
#define CS_VEC_ROT_LEFT   csVector3(0,-1,0)
#define CS_VEC_ROT_RIGHT   csVector3(0,1,0)
#define CS_VEC_TILT_DOWN   (-csVector3(-1,0,0))
#define CS_VEC_TILT_LEFT   (-csVector3(0,0,-1))
#define CS_VEC_TILT_RIGHT   (-csVector3(0,0,1))
#define CS_VEC_TILT_UP   (-csVector3(1,0,0))
#define CS_VEC_UP   csVector3(0,1,0)


Detailed Description

Camera object.

Definition in file camera.h.


Generated for Crystal Space 1.0.2 by doxygen 1.4.7