# csPlane3 Class Reference [Geometry utilities]

A plane in 3D space. More...

`#include <csgeom/plane3.h>`

List of all members.

## Public Member Functions

float & A ()
Return the A component of this plane.
float A () const
Return the A component of this plane.
float & B ()
Return the B component of this plane.
float B () const
Return the B component of this plane.
float & C ()
Return the C component of this plane.
float C () const
Return the C component of this plane.
float Classify (const csVector3 &pt) const
Classify the given vector with regards to this plane.
uint8 ClipPolygon (const csVector3 *InVerts, size_t InCount, csVector3 *OutPolygon, size_t &OutCount, csVertexStatus *OutStatus, bool reversed=false) const
Clip the polygon in `InVerts` (having `InCount` vertices) to this plane.
bool ClipPolygon (csVector3 *&pverts, int &num_verts, bool reversed=false)
Clip the polygon in pverts (having num_verts vertices) to this plane.
csPlane3 (const csVector3 &v2, const csVector3 &v3)
Initialize the plane through 0 and the two given points.
csPlane3 (const csVector3 &v1, const csVector3 &v2, const csVector3 &v3)
Initialize the plane through the three given points.
csPlane3 (float a, float b, float c, float d=0)
Initialize the plane to the given components.
csPlane3 (const csVector3 &plane_norm, float d=0)
Initialize the plane with the given norm and D component.
csPlane3 ()
Initialize to the xy plane (0,0,1,0).
float & D ()
Return the D component of this plane.
float D () const
Return the D component of this plane.
csString Description () const
Return a textual representation of the plane in the form "aa,bb,cc,dd".
float Distance (const csVector3 &pt) const
Compute the distance from the given vector to this plane.
csVector3 FindPoint () const
Find a point on this plane.
const csVector3GetNormal () const
Return the normal of this plane.
void Invert ()
Reverses the direction of the plane while maintaining the plane itself.
const csVector3Normal () const
Return the normal vector of this plane.
csVector3Normal ()
Return the normal vector of this plane.
void Normalize ()
Normalizes the plane equation so that 'norm' is a unit vector.
void Set (const csVector3 &v2, const csVector3 &v3)
Initialize the plane through 0 and the two given points.
void Set (const csVector3 &v1, const csVector3 &v2, const csVector3 &v3)
Initialize the plane through the three given points.
void Set (const csVector3 &normal, float d)
Set the value of the plane using a normal and D component.
void Set (float a, float b, float c, float d)
Set the value of the four plane components.
void SetOrigin (const csVector3 &p)
Set one point ("origin") through which the plane goes.

## Static Public Member Functions

static float Classify (float A, float B, float C, float D, const csVector3 &pt)
This static function classifies a vector with regards to four given plane components.

## Public Attributes

float DD
The D component of the plane.
csVector3 norm
The normal vector (or the (A,B,C) components).

## Detailed Description

A plane in 3D space.

The plane is given by the equation AAx + BBy + CCz + DD = 0, Where (AA,BB,CC) is given by the vector 'norm'.

Definition at line 42 of file plane3.h.

## Constructor & Destructor Documentation

 csPlane3::csPlane3 ( ) ` [inline]`

Initialize to the xy plane (0,0,1,0).

Definition at line 54 of file plane3.h.

 csPlane3::csPlane3 ( const csVector3 & plane_norm, float d = `0` ) ` [inline]`

Initialize the plane with the given norm and D component.

Definition at line 59 of file plane3.h.

 csPlane3::csPlane3 ( float a, float b, float c, float d = `0` ) ` [inline]`

Initialize the plane to the given components.

Definition at line 64 of file plane3.h.

 csPlane3::csPlane3 ( const csVector3 & v1, const csVector3 & v2, const csVector3 & v3 )

Initialize the plane through the three given points.

If the plane is expressed as (N,D) with N the A,B,C components of the plane then this will initialize the plane to (N',-N'*v1) with N' equal to (v1-v2)%(v1-v3).

 csPlane3::csPlane3 ( const csVector3 & v2, const csVector3 & v3 ) ` [inline]`

Initialize the plane through 0 and the two given points.

If the plane is expressed as (N,D) with N the A,B,C components of the plane then this will initialize the plane to (v2v3,0).

Definition at line 79 of file plane3.h.

## Member Function Documentation

 float& csPlane3::A ( ) ` [inline]`

Return the A component of this plane.

Definition at line 99 of file plane3.h.

 float csPlane3::A ( ) const` [inline]`

Return the A component of this plane.

Definition at line 90 of file plane3.h.

References csVector3::x.

 float& csPlane3::B ( ) ` [inline]`

Return the B component of this plane.

Definition at line 101 of file plane3.h.

 float csPlane3::B ( ) const` [inline]`

Return the B component of this plane.

Definition at line 92 of file plane3.h.

 float& csPlane3::C ( ) ` [inline]`

Return the C component of this plane.

Definition at line 103 of file plane3.h.

 float csPlane3::C ( ) const` [inline]`

Return the C component of this plane.

Definition at line 94 of file plane3.h.

 static float csPlane3::Classify ( float A, float B, float C, float D, const csVector3 & pt ) ` [inline, static]`

This static function classifies a vector with regards to four given plane components.

This will calculate and return A*pt.x+B*pt.y+C*pt.z+D.

Definition at line 161 of file plane3.h.

References csVector3::x, csVector3::y, and csVector3::z.

 float csPlane3::Classify ( const csVector3 & pt ) const` [inline]`

Classify the given vector with regards to this plane.

If the plane is expressed as (N,D) with N the A,B,C components of the plane then this will calculate and return N*pt+D. Note that in the Crystal Space engine this function will return negative if used on the visible side of a polygon. i.e. if you take the world space plane of the polygon, then Classify() will return a negative value if the camera is located at a point from which you can see the polygon. Back-face culling will make the polygon invisible on the other side.

Definition at line 155 of file plane3.h.

Referenced by csSquaredDist::PointPlane(), and csMath3::Visible().

 uint8 csPlane3::ClipPolygon ( const csVector3 * InVerts, size_t InCount, csVector3 * OutPolygon, size_t & OutCount, csVertexStatus * OutStatus, bool reversed = `false` ) const

Clip the polygon in `InVerts` (having `InCount` vertices) to this plane.

Method returns one of CS_CLIP_OUTSIDE, CS_CLIP_INSIDE, CS_CLIP_CLIPPED depending on whether all, none or some vertices were clipped. If the polygon is clipped, the resulting polygon is returned in `OutPolygon` and the number of vertices in `OutCount`. `OutCount` must be initialized with the maximum number of output vertices. `OutStatus` will return additional information for clipped vertices. Normally this function will consider the polygon visible if it is on the negative side of the plane (Classify()). If `reversed` is set to true then the positive side will be used instead.

 bool csPlane3::ClipPolygon ( csVector3 *& pverts, int & num_verts, bool reversed = `false` )

Clip the polygon in pverts (having num_verts vertices) to this plane.

Method returns true if there is something visible, false otherwise. Note that this function returns a pointer to a static array in csPlane3. The contents of this array will only be valid until the next call to ClipPolygon. Normally this function will consider the polygon visible if it is on the negative side of the plane (Classify()). If 'reversed' is set to true then the positive side will be used instead.

 float& csPlane3::D ( ) ` [inline]`

Return the D component of this plane.

Definition at line 105 of file plane3.h.

 float csPlane3::D ( ) const` [inline]`

Return the D component of this plane.

Definition at line 96 of file plane3.h.

 csString csPlane3::Description ( ) const

Return a textual representation of the plane in the form "aa,bb,cc,dd".

 float csPlane3::Distance ( const csVector3 & pt ) const` [inline]`

Compute the distance from the given vector to this plane.

This function assumes that 'norm' is a unit vector. If not, the function returns distance times the magnitude of 'norm'. This function corresponds exactly to the absolute value of Classify().

Definition at line 173 of file plane3.h.

References ABS.

 csVector3 csPlane3::FindPoint ( ) const

Find a point on this plane.

 const csVector3& csPlane3::GetNormal ( ) const` [inline]`

Return the normal of this plane.

Definition at line 108 of file plane3.h.

 void csPlane3::Invert ( ) ` [inline]`

Reverses the direction of the plane while maintaining the plane itself.

This will basically reverse the result of Classify().

Definition at line 180 of file plane3.h.

 const csVector3& csPlane3::Normal ( ) const` [inline]`

Return the normal vector of this plane.

Definition at line 87 of file plane3.h.

 csVector3& csPlane3::Normal ( ) ` [inline]`

Return the normal vector of this plane.

Definition at line 85 of file plane3.h.

 void csPlane3::Normalize ( ) ` [inline]`

Normalizes the plane equation so that 'norm' is a unit vector.

Definition at line 185 of file plane3.h.

 void csPlane3::Set ( const csVector3 & v2, const csVector3 & v3 ) ` [inline]`

Initialize the plane through 0 and the two given points.

If the plane is expressed as (N,D) with N the A,B,C components of the plane then this will initialize the plane to (v2v3,0).

Definition at line 131 of file plane3.h.

 void csPlane3::Set ( const csVector3 & v1, const csVector3 & v2, const csVector3 & v3 )

Initialize the plane through the three given points.

If the plane is expressed as (N,D) with N the A,B,C components of the plane then this will initialize the plane to (N',-N'*v1) with N' equal to (v1-v2)%(v1-v3).

 void csPlane3::Set ( const csVector3 & normal, float d ) ` [inline]`

Set the value of the plane using a normal and D component.

Definition at line 115 of file plane3.h.

 void csPlane3::Set ( float a, float b, float c, float d ) ` [inline]`

Set the value of the four plane components.

Definition at line 111 of file plane3.h.

 void csPlane3::SetOrigin ( const csVector3 & p ) ` [inline]`

Set one point ("origin") through which the plane goes.

This is equal to setting DD = -N'*p where N' is the normal

Definition at line 140 of file plane3.h.

## Member Data Documentation

 float csPlane3::DD

The D component of the plane.

Definition at line 49 of file plane3.h.

Referenced by csMath3::PlanesEqual().

The normal vector (or the (A,B,C) components).

Definition at line 46 of file plane3.h.

Referenced by csMath3::PlanesEqual().

The documentation for this class was generated from the following file:

Generated for Crystal Space 1.0.2 by doxygen 1.4.7