Sound system
Classes | |
struct | csSndSysSoundFormat |
The sound format. More... | |
struct | iSndSysData |
The sound data is an interface to the container object controlling raw sound data. More... | |
struct | iSndSysEventRecorder |
An interface designed for the debugging needs of the sound system. More... | |
struct | iSndSysListener |
The sound listener is a unique object created by the sound renderer. More... | |
struct | iSndSysListenerDoppler |
Extension to the iSndSysListener interface, allowing Doppler shift effects. More... | |
struct | iSndSysLoader |
The sound loader is used to load sound files given a raw input data stream. More... | |
struct | iSndSysManager |
This is the sound manager for Crystal Space. More... | |
struct | iSndSysRenderer |
The sound renderer is the core interface for the sound system. More... | |
struct | iSndSysRendererCallback |
Sound System renderer interface for callback notification. More... | |
struct | iSndSysRendererOpenAL |
OpenAL renderer specific interface extensions. More... | |
struct | iSndSysRendererSoftware |
Software renderer specific interface extensions. More... | |
struct | iSndSysSoftwareDriver |
This is the interface for the low-level, system-dependent sound driver that is used by the software sound renderer. More... | |
struct | iSndSysSoftwareFilter3D |
A sound filter is an interface to an object that modifies sequences of sound samples. More... | |
struct | iSndSysSoftwareOutputFilter |
Temporary filter interface definition. More... | |
struct | iSndSysSource |
A sound source is the origin of a sound in Crystal Space. More... | |
struct | iSndSysSource3D |
Extension to the iSndSysSource interface, allowing sources to be positioned in space. More... | |
struct | iSndSysSource3DDirectional |
Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources. More... | |
struct | iSndSysSource3DDirectionalSimple |
Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources. More... | |
struct | iSndSysSource3DDoppler |
Extension to the iSndSysSource3D interface, allowing Doppler shift effects. More... | |
struct | iSndSysSourceOpenAL |
Interface for OpenAL sound sources. More... | |
struct | iSndSysSourceSoftware |
Sound source extensions for the software renderer. More... | |
struct | iSndSysStream |
The primary interface for a sound stream used by the audio system. More... | |
struct | iSndSysStreamCallback |
Sound System stream interface for callback notification. More... | |
struct | iSndSysWrapper |
A wrapper/holder for a loaded sound. More... | |
Enumerations | |
enum | { CS_SND3D_DISABLE = 0, CS_SND3D_RELATIVE, CS_SND3D_ABSOLUTE } |
Every sound stream must be created with one of these 3d modes. More... | |
enum | SndSysEventCategory |
Sound event categories. More... | |
enum | SndSysEventLevel |
Sound event levels. More... | |
enum | SndSysFilterLocation |
Possible locations at which filters may be installed into the sound system. More... |
Enumeration Type Documentation
anonymous enum |
Every sound stream must be created with one of these 3d modes.
- Enumerator:
CS_SND3D_DISABLE Disable 3d effect.
CS_SND3D_RELATIVE Position of the sound is relative to the listener.
CS_SND3D_ABSOLUTE Position of the sound is absolute.
Definition at line 46 of file ss_stream.h.
enum SndSysEventCategory |
Sound event categories.
Definition at line 42 of file ss_eventrecorder.h.
enum SndSysEventLevel |
Sound event levels.
Definition at line 32 of file ss_eventrecorder.h.
enum SndSysFilterLocation |
Possible locations at which filters may be installed into the sound system.
Definition at line 106 of file ss_filter.h.
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