imap/ldrctxt.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMAP_LDRCTXT_H__ 00020 #define __CS_IMAP_LDRCTXT_H__ 00021 00025 #include "csutil/scf.h" 00026 00029 struct iCollection; 00030 struct iGeneralMeshState; 00031 struct iGeneralMeshSubMesh; 00032 struct iMaterialWrapper; 00033 struct iMeshFactoryWrapper; 00034 struct iMeshWrapper; 00035 struct iSector; 00036 struct iTextureWrapper; 00037 struct iLight; 00038 struct iShader; 00039 struct iObject; 00040 00054 struct iLoaderContext : public virtual iBase 00055 { 00056 SCF_INTERFACE(iLoaderContext, 4, 2, 0); 00058 virtual iSector* FindSector (const char* name) = 0; 00059 00065 virtual iMaterialWrapper* FindMaterial (const char* filename, bool doLoad = true) = 0; 00066 00073 virtual iMaterialWrapper* FindNamedMaterial (const char* name, 00074 const char *filename) = 0; 00076 virtual iMeshFactoryWrapper* FindMeshFactory (const char* name, bool notify = true) = 0; 00078 virtual iMeshWrapper* FindMeshObject (const char* name) = 0; 00079 00084 virtual iTextureWrapper* FindTexture (const char* filename, bool doLoad = true) = 0; 00085 00090 virtual iTextureWrapper* FindNamedTexture (const char* name, 00091 const char *filename) = 0; 00092 00094 virtual iLight* FindLight (const char* name) = 0; 00095 00103 virtual iShader* FindShader (const char* name) = 0; 00104 00109 virtual bool CheckDupes () const = 0; 00110 00115 virtual iCollection* GetCollection() const = 0; 00116 00121 virtual bool CurrentCollectionOnly() const = 0; 00122 00126 virtual uint GetKeepFlags() const = 0; 00127 00131 virtual void AddToCollection(iObject* obj) = 0; 00132 00136 virtual bool GetVerbose() = 0; 00137 }; 00138 00141 #endif // __CS_IMAP_LDRCTXT_H__ 00142
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