CrystalSpace

Public API Reference

Utilities

Classes

class  csAnsiParser
 Helper to parse a string for ANSI codes. More...
struct  csBigEndian
 Big endian to native conversion routines. More...
class  csBitmaskToString
 Small helper to get a "pretty" string for a combination of bit masks. More...
struct  csCtoW
 Helper class to convert char* (UTF-8 encoded )to wchar_t* strings for use as function parameters. More...
class  csFmtDefaultReader< T >
 Standard format string source for csPrintfFormatter. More...
class  csFmtDefaultWriter< T >
 Standard formatted string destination for csPrintfFormatter. More...
struct  csGetFromAddress
 Sized data type access helpers. More...
struct  csIEEEfloat
 Convert IEEE 32-bit floats from or to native machine floats. More...
class  csInstallationPathsHelper
 A helper class containing a number of functions to deal with Crystal Space installation paths. More...
struct  csLittleEndian
 Little endian to native conversion routines. More...
struct  csOptionDescription
 Description of a configuration option, to be used by the iPluginConfig interfaces. More...
class  csPathsList
 Class to manage a list of paths. More...
class  csPathsUtilities
 A helper class with path-related utilities. More...
class  csPrintfFormatter< Twriter, Treader >
 Templated class for printf()-style string formatting. More...
class  csReporterHelper
 Helper class for csReport(). More...
struct  csSetToAddress
 Sized data type access helpers. More...
struct  csSwapBytes
 Methods to unconditionally swap the byte order of specifically sized types. More...
class  csUnicodeTransform
 Contains functions to convert between several UTF encodings. More...
struct  csVariant
 Variant, ie a value whose type is set at runtime. More...
struct  csWtoC
 Helper class to convert wchar_t* to char* (UTF-8 encoded) strings for use as function parameters. More...
struct  iCommandLineParser
 A utility class that makes it easier to parse the command line. More...
struct  iConfigFile
 Configuration file interface. More...
struct  iConfigIterator
 Iterator which allows sequential access to configuration information contained in an iConfigFile object. More...
struct  iConfigListener
 Configuration listener interface. More...
struct  iConfigManager
 The configuration manager is used to make a number of iConfigFile object appear like a single object. More...
struct  iConfigNotifier
 Configuration notifier interface. More...
struct  iDataBuffer
 The iDataBuffer interface can be used to exchange buffers with abstract data between plugins. More...
struct  iDebugHelper
 Some object that wants to implement unit testing, debugging and/or benchmarking can implement this interface. More...
struct  iDocument
 Representation of a document containing a hierarchical structure of nodes. More...
struct  iDocumentAttribute
 An attribute for an iDocumentNode. More...
struct  iDocumentAttributeIterator
 An iterator over iDocumentNode attributes. More...
struct  iDocumentNode
 Representation of a node in a document. More...
struct  iDocumentNodeIterator
 An iterator over iDocumentNode. More...
struct  iDocumentSystem
 An iDocument factory. More...
struct  iObject
 This interface is an SCF interface for encapsulating csObject. More...
struct  iObjectIterator
 This is an iterator for child objects of a csObject. More...
struct  iObjectNameChangeListener
 A callback that you can implement to get notified of name changes in an iObject. More...
struct  iPluginConfig
 Interface to a configurator object. More...
struct  iReporter
 This is the interface for the error/message reporter plugin. More...
struct  iReporterIterator
 An iterator to iterate over all messages in the reporter. More...
struct  iReporterListener
 Implement this interface if you're interested in hearing about new messages on the reporter. More...
struct  iSelfDestruct
 An object implementing this interface can remove itself from its 'natural parent'. More...
struct  iString
 This is a SCF-compatible interface for csString. More...
struct  iStringArray
 This is an SCF-compatible interface for csStringArray. More...
struct  iStringSet
 General string ID string set. More...
struct  iStringSetBase< Tag >
 The string set is a collection of unique strings. More...
class  CS::MeasureTime
 Simple helper class to measure execution time of a block. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


Modules

 Containers
 Memory Management

Defines

#define CS_BITMASKTOSTR_MASK_TABLE_BEGIN(tableName)   static const csBitmaskToString::MaskNames tableName[] = {
 Helper macro to begin a bitmask-to-name table suitable for csBitmaskToString::GetStr();.
#define CS_BITMASKTOSTR_MASK_TABLE_DEFINE(def)   {def, #def},
 Helper macro to add an entry to a bitmask-to-name table that is a #define.
#define CS_BITMASKTOSTR_MASK_TABLE_END
 Helper macro to enf a bitmask-to-name table.
#define CS_GET_CHILD_OBJECT(Object, Interface)   (CS_GET_CHILD_OBJECT_is_deprecated<Interface> (Object))
#define CS_GET_FIRST_NAMED_CHILD_OBJECT(Object, Interface, Name)   (CS_GET_FIRST_NAMED_CHILD_OBJECT_is_deprecated<Interface> (Object, Name))
#define CS_GET_NAMED_CHILD_OBJECT(Object, Interface, Name)   (CS_GET_NAMED_CHILD_OBJECT_is_deprecated<Interface> (Object, Name))
#define CS_UC_MAX_MAPPED   3
 A complex mapping (uppercase, lowercase, fold) for a Unicode code point expands to at maximum this number of code points.
#define CS_UC_MAX_UTF16_ENCODED   2
 An Unicode code point as UTF16 is at maximum encoded to this number of code units.
#define CS_UC_MAX_UTF32_ENCODED   1
 An Unicode code point as UTF32 is at maximum encoded to this number of code units.
#define CS_UC_MAX_UTF8_ENCODED   4
 An Unicode code point as UTF8 is at maximum encoded to this number of code units.
#define csReport   csReporterHelper::Report
 Helper macro to use a reporter easily.
#define csReportV   csReporterHelper::ReportV
 Helper macro to use a reporter easily.

Typedefs

typedef CS::StringID
< CS::StringSetTag::General > 
csStringID
 General string ID.
typedef uint16 utf16_char
 A single char in a UTF16 encoded string.
typedef uint32 utf32_char
 A single char in a UTF32 encoded string.
typedef uint8 utf8_char
 A single char in a UTF8 encoded string.

Enumerations

enum  { csUcMapSimple = (1 << 0) }
 

Flags influencing the behaviour of MapToUpper, MapToLower and MapToFold.

More...
enum  csDocumentNodeType {
  CS_NODE_DOCUMENT = 1, CS_NODE_ELEMENT, CS_NODE_COMMENT, CS_NODE_UNKNOWN,
  CS_NODE_TEXT, CS_NODE_DECLARATION
}
 

Possible node types for iDocumentNode.

More...
enum  csVariantType {
  CSVAR_LONG, CSVAR_BOOL, CSVAR_CMD, CSVAR_FLOAT,
  CSVAR_STRING
}
 

Type of the values that can be contained within a csVariant.

More...

Functions

int cs_asprintf (char **, const char *,...)
 Portable implementation of asprintf().
int cs_snprintf (char *buf, size_t bufSize, const char *format,...)
 Portable implementation of snprintf().
int cs_vasprintf (char **, const char *, va_list)
 Portable implementation of vasprintf().
int cs_vsnprintf (char *, size_t, const char *, va_list)
 Portable implementation of vsnprintf().
static int64 csDoubleToLongLong (double d)
 Convert a double to a cross-platform 64-bit format (no endianess adjustments!).
char * csExpandName (const char *iName)
 Expand a filename if it contains shortcuts.
static int csFindNearestPowerOf2 (int n)
 Finds the smallest number that is a power of two and is larger or equal to n.
static int32 csFloatToLong (float f)
 Convert a float to a cross-platform 32-bit format (no endianess adjustments!).
static short csFloatToShort (float f)
 Convert a float to a cross-platform 16-bit format (no endianess adjustments!).
bool csGlobMatches (const char *fName, const char *fMask)
 Perform shell-like filename globbing (pattern matching).
static bool csIsPowerOf2 (int n)
 Returns true if n is a power of two.
int csLog2 (int n)
 Find the log2 of 32bit argument.
static double csLongLongToDouble (int64 i)
 Convert a 64-bit cross-platform double to native format (no endianess adjustments!).
static float csLongToFloat (int32 l)
 Convert a 32-bit cross-platform float to native format (no endianess adjustments!).
void csReplaceAll (char *dest, const char *src, const char *search, const char *replace, int max)
 Given src and dest, which are already allocated, copy source to dest.
static float csShortToFloat (short s)
 Convert a 16-bit cross-platform float to native format (no endianess adjustments!).
void csSplitPath (const char *iPathName, char *oPath, size_t iPathSize, char *oName, size_t iNameSize)
 Split a pathname into separate path and name.
int csStrCaseCmp (char const *str1, char const *str2)
 Perform case-insensitive string comparison.
int csStrNCaseCmp (char const *str1, char const *str2, size_t n)
 Perform case-insensitive string comparison of the first n characters of str1 and str2.
char * csStrNew (const wchar_t *s)
 Allocate a new char [] and copy an UTF-8 version of the string into the newly allocated storage.
char * csStrNew (const char *s)
 Allocate a new char [] and copy the string into the newly allocated storage.
wchar_t * csStrNewW (const char *s)
 Allocate a new widechar [] and copy the string converted from UTF-8 into the newly allocated storage.
wchar_t * csStrNewW (const wchar_t *s)
 Allocate a new widechar [] and copy the string into the newly allocated storage.
static void csReporterHelper::Report (iObjectRegistry *reg, int severity, char const *msgId, char const *description,...)
 Helper function to use a reporter easily.
void iReporter::ReportBug (const char *msgId, const char *description,...)
 Report bug.
void iReporter::ReportDebug (const char *msgId, const char *description,...)
 Report debug.
void iReporter::ReportError (const char *msgId, const char *description,...)
 Report error.
void iReporter::ReportNotify (const char *msgId, const char *description,...)
 Report notification.
static void csReporterHelper::ReportV (iObjectRegistry *reg, int severity, char const *msgId, char const *description, va_list args)
 Helper function to use a reporter easily.
void iReporter::ReportWarning (const char *msgId, const char *description,...)
 Report warning.

Variables

csStringID const csInvalidStringID = CS::InvalidStringID<CS::StringSetTag::General> ()
 Invalid string ID.

iDebugHelper implementation support flags



enum  { CS_DBGHELP_BENCHMARK = 0x1, CS_DBGHELP_TXTDUMP = 0x2, CS_DBGHELP_GFXDUMP = 0x4, CS_DBGHELP_STATETEST = 0x8 }

Token list helper macros

The macros here provide an easy way to automatically build a token list useful for e.g.

parsers. The list of tokens have to be declared in an external file, with each token the argument to a 'CS_TOKEN_LIST_TOKEN()' invocation. The name of the file (full path!) has to be put in a macro named CS_TOKEN_ITEM_FILE. Optionally, the name of the function to initialize the token table can be set via CS_INIT_TOKEN_TABLE_NAME; the default is 'InitTokenTable'. In addition to invoking the initialization function to populate the string hash, an enumeration is also created. Elements of the enumeration are named XMLTOKEN_FOO (where 'FOO' represents the argument to CS_TOKEN_LIST_TOKEN()). If you prefer a prefix other than 'XMLTOKEN_', define CS_TOKEN_LIST_TOKEN_PREFIX with the prefix of your choice. As a convenience, in addition to entries for each CS_TOKEN_LIST_TOKEN invocation, a final item is added to the enumeration with the name provided by CS_TOKEN_LIST_TOKEN_LAST. If you do not #define this macro, then the name XMLTOKEN_TOKEN_COUNT is given to the last item in the enumeration. This value will equate to the count of items in the enumeration (not including this automatically added item).

Note that the client defines CS_TOKEN_ITEM_FILE, CS_INIT_TOKEN_TABLE_NAME, CS_TOKEN_LIST_TOKEN_PREFIX, and CS_TOKEN_LIST_TOKEN_LAST, and they will not be undefined by this file; hence, if you want to build multiple token lists, you may redefine those macros and include <cstool/tokenlist.h> again.

The code generated by the macros has a dependency on csString, thus the <csutil/csstring.h> header must be included in files that use the token list helpers.

Example (from a real-world use): fire.tok:

 CS_TOKEN_LIST_TOKEN(PALETTE)
 ... 

fire.h:

 #include <csutil/csstring.h>

 class csFireLoader
 {
   csStringHash tokens;
 #define CS_TOKEN_ITEM_FILE "plugins/proctex/standard/fire.tok"
 #include "cstool/tokenlist.h"
   ...
 };

fire.cpp:

 csFireLoader::csFireLoader(iBase *p)
 {
   InitTokenTable (tokens);
 // ...
 }

 csPtr<iBase> csFireLoader::Parse (iDocumentNode* node, 
                                     iLoaderContext* ldr_context,
                                     iBase* context)
 {
 // ...
   csStringID id = tokens.Request (child->GetValue ());
   switch (id)
   {
     case XMLTOKEN_PALETTE:
       // ...
       break;
   }
 // ...
 }


enum  
 

A token list entry.

More...
static void csShaderProgram::CS_INIT_TOKEN_TABLE_NAME (csStringHash &t)
 A token list entry.
#define CS_TOKEN_LIST_PASTE(X, Y)   CS_TOKEN_LIST_PASTE1(X,Y)
 A token list entry.
#define CS_TOKEN_LIST_PASTE1(X, Y)   X ## Y
 A token list entry.
#define CS_TOKEN_LIST_TOKEN(X)
 A token list entry.
#define CS_TOKEN_LIST_TOKEN(X)   CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X),
 A token list entry.
#define CS_TOKEN_LIST_TOKEN(x)
 A token list entry.
#define CS_TOKEN_LIST_TOKEN_FINAL(X)   CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X)
 A token list entry.
#define CS_TOKEN_LIST_TOKEN_LAST   TOKEN_COUNT
 Name for the "token count" enumeration value.
#define CS_TOKEN_LIST_TOKEN_LAST_DEFAULT
 A token list entry.
#define CS_TOKEN_LIST_TOKEN_PREFIX   XMLTOKEN_
 Prefix for the generated enumeration value.
#define CS_TOKEN_LIST_TOKEN_PREFIX_DEFAULT
 A token list entry.

Token list helper macros

The macros here provide an easy way to automatically build a token list useful for e.g.

parsers. The list of tokens have to be declared in an external file, with each token the argument to a 'CS_TOKEN_LIST_TOKEN()' invocation. The name of the file (full path!) has to be put in a macro named CS_TOKEN_ITEM_FILE. Optionally, the name of the function to initialize the token table can be set via CS_INIT_TOKEN_TABLE_NAME; the default is 'InitTokenTable'. In addition to invoking the initialization function to populate the string hash, an enumeration is also created. Elements of the enumeration are named XMLTOKEN_FOO (where 'FOO' represents the argument to CS_TOKEN_LIST_TOKEN()). If you prefer a prefix other than 'XMLTOKEN_', define CS_TOKEN_LIST_TOKEN_PREFIX with the prefix of your choice. As a convenience, in addition to entries for each CS_TOKEN_LIST_TOKEN invocation, a final item is added to the enumeration with the name provided by CS_TOKEN_LIST_TOKEN_LAST. If you do not #define this macro, then the name XMLTOKEN_TOKEN_COUNT is given to the last item in the enumeration. This value will equate to the count of items in the enumeration (not including this automatically added item).

Note that the client defines CS_TOKEN_ITEM_FILE, CS_INIT_TOKEN_TABLE_NAME, CS_TOKEN_LIST_TOKEN_PREFIX, and CS_TOKEN_LIST_TOKEN_LAST, and they will not be undefined by this file; hence, if you want to build multiple token lists, you may redefine those macros and include <cstool/tokenlist.h> again.

The code generated by the macros has a dependency on csString, thus the <csutil/csstring.h> header must be included in files that use the token list helpers.

Example (from a real-world use): fire.tok:

 CS_TOKEN_LIST_TOKEN(PALETTE)
 ... 

fire.h:

 #include <csutil/csstring.h>

 class csFireLoader
 {
   csStringHash tokens;
 #define CS_TOKEN_ITEM_FILE "plugins/proctex/standard/fire.tok"
 #include "cstool/tokenlist.h"
   ...
 };

fire.cpp:

 csFireLoader::csFireLoader(iBase *p)
 {
   InitTokenTable (tokens);
 // ...
 }

 csPtr<iBase> csFireLoader::Parse (iDocumentNode* node, 
                                     iLoaderContext* ldr_context,
                                     iBase* context)
 {
 // ...
   csStringID id = tokens.Request (child->GetValue ());
   switch (id)
   {
     case XMLTOKEN_PALETTE:
       // ...
       break;
   }
 // ...
 }


enum  
 

Name of the token table initialization method.

More...
static void CS_INIT_TOKEN_TABLE_NAME (csStringHash &t)
 Name of the token table initialization method.
#define CS_INIT_TOKEN_TABLE_NAME   InitTokenTable
 Name of the token table initialization method.
#define CS_INIT_TOKEN_TABLE_NAME_DEFAULT
 Name of the token table initialization method.
#define CS_TOKEN_LIST_PASTE(X, Y)   CS_TOKEN_LIST_PASTE1(X,Y)
 Name of the token table initialization method.
#define CS_TOKEN_LIST_PASTE1(X, Y)   X ## Y
 Name of the token table initialization method.
#define CS_TOKEN_LIST_TOKEN(X)
 A token list entry.
#define CS_TOKEN_LIST_TOKEN(X)   CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X),
 A token list entry.
#define CS_TOKEN_LIST_TOKEN_FINAL(X)   CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X)
 Name of the token table initialization method.
#define CS_TOKEN_LIST_TOKEN_LAST   TOKEN_COUNT
 Name for the "token count" enumeration value.
#define CS_TOKEN_LIST_TOKEN_LAST_DEFAULT
 Name of the token table initialization method.
#define CS_TOKEN_LIST_TOKEN_PREFIX   XMLTOKEN_
 Prefix for the generated enumeration value.
#define CS_TOKEN_LIST_TOKEN_PREFIX_DEFAULT
 Name of the token table initialization method.

Low-level shared library support



typedef void * csLibraryHandle
 Return a pointer to a symbol within given shared library.
void * csGetLibrarySymbol (csLibraryHandle Handle, char const *iName)
 Return a pointer to a symbol within given shared library.
bool csGetLoadLibraryVerbose ()
 Query if failed dynamic library loads generate verbose messages.
csRef< iStringcsGetPluginMetadata (const char *fullPath, csRef< iDocument > &metadata)
 Retrive a plugin's metadata.
csLibraryHandle csLoadLibrary (char const *iName)
 Load a shared library and return a library handle, which is used later to query and unload the library.
void csPrintLibraryError (char const *iModule)
 Print out the latest dynamic loader error.
csRef< iStringArraycsScanPluginDir (const char *dir, csRef< iStringArray > &plugins, bool recursive=true)
 Scan a given directory for plugins and return a list of the plugin native file names and their respective metadata.
csRef< iStringArraycsScanPluginDirs (csPathsList *dirs, csRef< iStringArray > &plugins)
 Scan some given directories for plugins.
void csSetLoadLibraryVerbose (bool)
 Control whether dynamic library loading messages are verbose or terse.
bool csUnloadLibrary (csLibraryHandle Handle)
 Unload a shared library given its handle.

Other types



typedef unsigned int csTicks
 A time value measured in milliseconds (1/1000 of a second).
typedef long long longlong
 Type to pass to cs_snprintf() as an argument to the "%lld" format specifier.
typedef unsigned int uint
 Shortcut for default unsigned int.
typedef unsigned long long ulonglong
 Type to pass to cs_snprintf() as an argument to the "%llu" format specifier.

Specific sized types

These types should be used ONLY when you need a variable of an explicit number of bits.

For all other cases, you should use normal char, short, int, long, etc., types since they are treated as "natural" types and will generally have better performance characteristics than the explicitly-sized types. Use the explicitly-sized types sparingly.



typedef int16_t int16
typedef int32_t int32
typedef int64_t int64
typedef int8_t int8
typedef uint16_t uint16
typedef uint32_t uint32
typedef uint64_t uint64
typedef uint8_t uint8
#define CONST_INT64(x)   x ## LL
#define CONST_UINT64(x)   x ## ULL

System functions



bool csDefaultRunLoop (iObjectRegistry *)
 Implements a default run-loop for stand-alone applications.
int csFPrintf (FILE *file, const char *str,...)
 CS version of fprintf (file, str, .
int csFPrintfV (FILE *file, const char *str, va_list arg)
 CS version of vfprintf (stderr, str, .
int64 csGetMicroTicks ()
 Get the current elapsed time in microseconds (us).
csPtr< iConfigFilecsGetPlatformConfig (const char *key)
 Get a platform-specific per-user config object.
csString csGetPlatformConfigPath (const char *key, bool local=false)
 Get a platform-specific path to store per-user configuration data.
csTicks csGetTicks ()
 Get the current tick count.
csString csGetUsername ()
 Get the username of the account running the program.
bool csPlatformShutdown (iObjectRegistry *)
 Platform-specific shutdown.
bool csPlatformStartup (iObjectRegistry *)
 Platform-specific startup.
int csPrintf (const char *str,...)
 CS version of printf.
int csPrintfErr (const char *str,...)
 CS version of fprintf (stderr, str, .
int csPrintfErrV (const char *str, va_list arg)
 CS version of vfprintf (stderr, str, .
int csPrintfV (const char *str, va_list arg)
 CS version of vprintf.
void csSleep (int)
 This function will freeze your application for given number of 1/1000 seconds.

Helpers to deal with native paths



csString csGetConfigPath ()
 Get the installation path.
csPathsListcsGetPluginPaths (const char *argv0)
 Get a list of directories where plugins are installed.

Document changeabilty



#define CS_CHANGEABLE_NEVER   0
 The document can not be changed, CreateRoot() is not supported.
#define CS_CHANGEABLE_NEWROOT   1
 The document only allows changes with a newly created root.
#define CS_CHANGEABLE_YES   2
 The document can be changed.

iReporter severity levels



#define CS_REPORTER_SEVERITY_BUG   0
 BUG severity level.
#define CS_REPORTER_SEVERITY_DEBUG   4
 DEBUG severity level.
#define CS_REPORTER_SEVERITY_ERROR   1
 ERROR severity level.
#define CS_REPORTER_SEVERITY_NOTIFY   3
 NOTIFY severity level.
#define CS_REPORTER_SEVERITY_WARNING   2
 WARNING severity level.

Special character codes



#define CS_UC_BOM   0xFFFE
 Byte-order mark.
#define CS_UC_CHAR_HIGH_SURROGATE_FIRST   0xD800
 First char in the "high surrogate" range.
#define CS_UC_CHAR_HIGH_SURROGATE_LAST   0xDBFF
 Last char in the "high surrogate" range.
#define CS_UC_CHAR_LOW_SURROGATE_FIRST   0xDC00
 First char in the "low surrogate" range.
#define CS_UC_CHAR_LOW_SURROGATE_LAST   0xDFFF
 Last char in the "low surrogate" range.
#define CS_UC_CHAR_REPLACER   0xFFFD
 Replacer char.
#define CS_UC_INVALID   0xFFFF
 Invalid char.
#define CS_UC_IS_HIGH_SURROGATE(C)   (((C) & 0xFFFFFC00) == 0x0000DC00)
 Check whether a code is in the "high surrogate" range.
#define CS_UC_IS_LOW_SURROGATE(C)   (((C) & 0xFFFFFC00) == 0x0000D800)
 Check whether a code is in the "low surrogate" range.
#define CS_UC_IS_NONCHARACTER(C)
 Test whether a code point is a Unicode noncharacter.
#define CS_UC_IS_SURROGATE(C)   (((C) & 0xFFFFF800) == 0x0000D800)
 Check whether a code is in the "high" or "low surrogate" range.
#define CS_UC_LAST_CHAR   0x10FFFF
 Highest valid Unicode codepoint.

Notes about string formatting in Crystal Space

printf()-style formatting in Crystal Space is usually backed by csPrintfFormatter<>, thus you can generally expect consistent behaviour for string formatting across all platforms supported by CS.

The format specifiers supported by csPrintfFormatter<> are basically the same as supported by glibc. Some notable aspects are summed up here.


Define Documentation

#define CS_BITMASKTOSTR_MASK_TABLE_BEGIN ( tableName   )     static const csBitmaskToString::MaskNames tableName[] = {

Helper macro to begin a bitmask-to-name table suitable for csBitmaskToString::GetStr();.

Definition at line 84 of file bitmasktostr.h.

#define CS_BITMASKTOSTR_MASK_TABLE_DEFINE ( def   )     {def, #def},

Helper macro to add an entry to a bitmask-to-name table that is a #define.

Definition at line 90 of file bitmasktostr.h.

#define CS_BITMASKTOSTR_MASK_TABLE_END
Value:
{0, 0}                                                \
  }

Helper macro to enf a bitmask-to-name table.

Definition at line 93 of file bitmasktostr.h.

#define CS_CHANGEABLE_NEVER   0

The document can not be changed, CreateRoot() is not supported.

Definition at line 60 of file document.h.

#define CS_CHANGEABLE_NEWROOT   1

The document only allows changes with a newly created root.

Definition at line 62 of file document.h.

#define CS_CHANGEABLE_YES   2

The document can be changed.

Definition at line 64 of file document.h.

#define CS_GET_CHILD_OBJECT ( Object,
Interface   )     (CS_GET_CHILD_OBJECT_is_deprecated<Interface> (Object))
Deprecated:
Compatibility macro. Use CS::GetChildObject() instead
See also:
CS::GetChildObject

Definition at line 217 of file object.h.

#define CS_GET_FIRST_NAMED_CHILD_OBJECT ( Object,
Interface,
Name   )     (CS_GET_FIRST_NAMED_CHILD_OBJECT_is_deprecated<Interface> (Object, Name))
Deprecated:
Compatibility macro. Use CS::GetNamedChildObject() instead
See also:
CS::GetNamedChildObject

Definition at line 248 of file object.h.

#define CS_GET_NAMED_CHILD_OBJECT ( Object,
Interface,
Name   )     (CS_GET_NAMED_CHILD_OBJECT_is_deprecated<Interface> (Object, Name))
Deprecated:
Compatibility macro. Use iObject->GetChild() and scfQueryInterface().
See also:
iObject::GetChild

Definition at line 233 of file object.h.

#define CS_INIT_TOKEN_TABLE_NAME   InitTokenTable

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 160 of file tokenlist.h.

#define CS_INIT_TOKEN_TABLE_NAME_DEFAULT

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 155 of file tokenlist.h.

#define CS_REPORTER_SEVERITY_BUG   0

BUG severity level.

This is the worst thing that can happen. It means that some code detected a bug in Crystal Space.

Definition at line 45 of file reporter.h.

#define CS_REPORTER_SEVERITY_DEBUG   4

DEBUG severity level.

This is for debugging and it will usually generate an entry in some log.

Definition at line 71 of file reporter.h.

#define CS_REPORTER_SEVERITY_ERROR   1

ERROR severity level.

There was an error of some kind. Usually this is an error while reading data.

Definition at line 52 of file reporter.h.

#define CS_REPORTER_SEVERITY_NOTIFY   3

NOTIFY severity level.

Just a notification message.

Definition at line 64 of file reporter.h.

#define CS_REPORTER_SEVERITY_WARNING   2

WARNING severity level.

There was some condition which is non fatal but is suspicious.

Definition at line 58 of file reporter.h.

#define CS_TOKEN_LIST_PASTE ( X,
 )     CS_TOKEN_LIST_PASTE1(X,Y)

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 130 of file tokenlist.h.

#define CS_TOKEN_LIST_PASTE ( X,
 )     CS_TOKEN_LIST_PASTE1(X,Y)

A token list entry.

Definition at line 200 of file shaderprogram.h.

#define CS_TOKEN_LIST_PASTE1 ( X,
 )     X ## Y

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 131 of file tokenlist.h.

#define CS_TOKEN_LIST_PASTE1 ( X,
 )     X ## Y

A token list entry.

Definition at line 201 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN (  ) 
Value:
s = #X; s.Downcase(); \
  t.Register(s, CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X));

A token list entry.

Definition at line 151 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN (  )     CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X),

A token list entry.

Definition at line 151 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN (  ) 
Value:
s = #X; s.Downcase(); \
  t.Register(s, CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X));

A token list entry.

Definition at line 223 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN (  )     CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X),

A token list entry.

Definition at line 223 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN (  ) 

A token list entry.

Definition at line 223 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN_FINAL (  )     CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X)

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 134 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN_FINAL (  )     CS_TOKEN_LIST_PASTE(CS_TOKEN_LIST_TOKEN_PREFIX,X)

A token list entry.

Definition at line 204 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN_LAST   TOKEN_COUNT

Name for the "token count" enumeration value.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 123 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN_LAST   TOKEN_COUNT

Name for the "token count" enumeration value.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 193 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN_LAST_DEFAULT

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 118 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN_LAST_DEFAULT

A token list entry.

Definition at line 188 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN_PREFIX   XMLTOKEN_

Prefix for the generated enumeration value.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 114 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN_PREFIX   XMLTOKEN_

Prefix for the generated enumeration value.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 184 of file shaderprogram.h.

#define CS_TOKEN_LIST_TOKEN_PREFIX_DEFAULT

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 109 of file tokenlist.h.

#define CS_TOKEN_LIST_TOKEN_PREFIX_DEFAULT

A token list entry.

Definition at line 179 of file shaderprogram.h.

#define CS_UC_BOM   0xFFFE

Byte-order mark.

Definition at line 53 of file csunicode.h.

#define CS_UC_CHAR_HIGH_SURROGATE_FIRST   0xD800

First char in the "high surrogate" range.

Definition at line 71 of file csunicode.h.

#define CS_UC_CHAR_HIGH_SURROGATE_LAST   0xDBFF

Last char in the "high surrogate" range.

Definition at line 73 of file csunicode.h.

#define CS_UC_CHAR_LOW_SURROGATE_FIRST   0xDC00

First char in the "low surrogate" range.

Definition at line 75 of file csunicode.h.

#define CS_UC_CHAR_LOW_SURROGATE_LAST   0xDFFF

Last char in the "low surrogate" range.

Definition at line 77 of file csunicode.h.

#define CS_UC_CHAR_REPLACER   0xFFFD

Replacer char.

Definition at line 49 of file csunicode.h.

#define CS_UC_INVALID   0xFFFF

Invalid char.

Definition at line 51 of file csunicode.h.

#define CS_UC_IS_HIGH_SURROGATE (  )     (((C) & 0xFFFFFC00) == 0x0000DC00)

Check whether a code is in the "high surrogate" range.

Definition at line 60 of file csunicode.h.

#define CS_UC_IS_LOW_SURROGATE (  )     (((C) & 0xFFFFFC00) == 0x0000D800)

Check whether a code is in the "low surrogate" range.

Definition at line 62 of file csunicode.h.

#define CS_UC_IS_NONCHARACTER (  ) 
Value:
(((C) == CS_UC_INVALID) || \
                                         ((C) == CS_UC_BOM) || \
                                         (((C) >= 0xFDD0) && ((C) <= 0xFDEF)) \
                                         || ((C) > CS_UC_LAST_CHAR))

Test whether a code point is a Unicode noncharacter.

Definition at line 65 of file csunicode.h.

#define CS_UC_IS_SURROGATE (  )     (((C) & 0xFFFFF800) == 0x0000D800)

Check whether a code is in the "high" or "low surrogate" range.

Definition at line 58 of file csunicode.h.

#define CS_UC_LAST_CHAR   0x10FFFF

Highest valid Unicode codepoint.

Definition at line 55 of file csunicode.h.

#define CS_UC_MAX_MAPPED   3

A complex mapping (uppercase, lowercase, fold) for a Unicode code point expands to at maximum this number of code points.

Definition at line 61 of file csuctransform.h.

#define CS_UC_MAX_UTF16_ENCODED   2

An Unicode code point as UTF16 is at maximum encoded to this number of code units.

Definition at line 40 of file csuctransform.h.

#define CS_UC_MAX_UTF32_ENCODED   1

An Unicode code point as UTF32 is at maximum encoded to this number of code units.

Definition at line 45 of file csuctransform.h.

#define CS_UC_MAX_UTF8_ENCODED   4

An Unicode code point as UTF8 is at maximum encoded to this number of code units.

Definition at line 35 of file csuctransform.h.

#define csReport   csReporterHelper::Report

Helper macro to use a reporter easily.

Definition at line 385 of file reporter.h.

#define csReportV   csReporterHelper::ReportV

Helper macro to use a reporter easily.

Definition at line 389 of file reporter.h.


Typedef Documentation

typedef void* csLibraryHandle

Return a pointer to a symbol within given shared library.

Note that generally Crystal Space needs just one exported symbol from every shared library; the symbol is called {library}_scfInitialize. If your OS is short on features, you may implement querying of just this symbol.

Definition at line 42 of file csshlib.h.

typedef CS::StringID<CS::StringSetTag::General> csStringID

General string ID.

Definition at line 205 of file strset.h.

typedef unsigned int csTicks

A time value measured in milliseconds (1/1000 of a second).

Ticks do not represent wall clock time or any other Epoch-based time. Instead, ticks are useful only for measuring differences between points on a timeline, or for specifying intervals.

Definition at line 230 of file cstypes.h.

typedef long long longlong

Type to pass to cs_snprintf() as an argument to the "%lld" format specifier.

Definition at line 202 of file cstypes.h.

typedef unsigned int uint

Shortcut for default unsigned int.

Definition at line 233 of file cstypes.h.

typedef unsigned long long ulonglong

Type to pass to cs_snprintf() as an argument to the "%llu" format specifier.

Definition at line 206 of file cstypes.h.

typedef uint16 utf16_char

A single char in a UTF16 encoded string.

Definition at line 42 of file csunicode.h.

typedef uint32 utf32_char

A single char in a UTF32 encoded string.

Definition at line 44 of file csunicode.h.

typedef uint8 utf8_char

A single char in a UTF8 encoded string.

Definition at line 40 of file csunicode.h.


Enumeration Type Documentation

anonymous enum
Enumerator:
CS_DBGHELP_BENCHMARK 

Supports Benchmark().

CS_DBGHELP_TXTDUMP 

Supports non graphical Dump().

CS_DBGHELP_GFXDUMP 

Supports graphical Dump().

CS_DBGHELP_STATETEST 

Supports StateTest().

Definition at line 35 of file dbghelp.h.

anonymous enum [protected, inherited]

A token list entry.

Definition at line 207 of file shaderprogram.h.

anonymous enum

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 137 of file tokenlist.h.

anonymous enum

Flags influencing the behaviour of MapToUpper, MapToLower and MapToFold.

Enumerator:
csUcMapSimple 

Force 'simple' mappings, that is, at most one code point is returned.

The default 'complex' mappings can return more than one code point in some cases.

See also:
CS_UC_MAX_MAPPED

Definition at line 66 of file csuctransform.h.

Possible node types for iDocumentNode.

Enumerator:
CS_NODE_DOCUMENT 

Document.

CS_NODE_ELEMENT 

Element.

CS_NODE_COMMENT 

Comment.

CS_NODE_UNKNOWN 

Unknown type.

CS_NODE_TEXT 

Text.

CS_NODE_DECLARATION 

Declaration.

Definition at line 40 of file document.h.

Type of the values that can be contained within a csVariant.

Enumerator:
CSVAR_LONG 

Long type, obviously also valid for integers.

CSVAR_BOOL 

Boolean type.

CSVAR_CMD 

A command. A command has no value, it is just a flag which can be set or not.

CSVAR_FLOAT 

Float type.

CSVAR_STRING 

String type.

Definition at line 31 of file pluginconfig.h.


Function Documentation

int cs_asprintf ( char **  ,
const char *  ,
  ... 
)

Portable implementation of asprintf().

Remarks:
Like asprintf(), the string was allocated with cs_malloc() and needs to be cs_freed with cs_free().
See also:
Notes about string formatting in Crystal Space
static void CS_INIT_TOKEN_TABLE_NAME ( csStringHash t  )  [static]

Name of the token table initialization method.

Can be overridden by the user by defining it prior to CS_TOKEN_LIST_TOKEN use.

Definition at line 163 of file tokenlist.h.

static void csShaderProgram::CS_INIT_TOKEN_TABLE_NAME ( csStringHash t  )  [inline, static, protected, inherited]

A token list entry.

Definition at line 235 of file shaderprogram.h.

int cs_snprintf ( char *  buf,
size_t  bufSize,
const char *  format,
  ... 
)

Portable implementation of snprintf().

See also:
Notes about string formatting in Crystal Space
int cs_vasprintf ( char **  ,
const char *  ,
va_list   
)

Portable implementation of vasprintf().

Portable implementation of asprintf().

Remarks:
Like asprintf(), the string was allocated with cs_malloc() and needs to be cs_freed with cs_free().
See also:
Notes about string formatting in Crystal Space

See also:
Notes about string formatting in Crystal Space
int cs_vsnprintf ( char *  ,
size_t  ,
const char *  ,
va_list   
)

Portable implementation of vsnprintf().

See also:
Notes about string formatting in Crystal Space
bool csDefaultRunLoop ( iObjectRegistry  ) 

Implements a default run-loop for stand-alone applications.

This function implements a run-loop for stand-alone applications which do not provide their own run-loop. You only need to call this function if your application does not otherwise implement its own run-loop. For example, an existing Microsoft Windows-based application will already have a run-loop which processes the Windows event-queue, among other tasks. Such an application should not call this function, since doing so would interrupt the existing run-loop and prevent it from running. For each iteration of the run-loop, this function increments the Crystal Space virtual clock (if it is present in the shared-object registry at the time of the call to this function) and processes the Crystal Space event queue (which must be present in the shared-object registry at the time of the call to this function). This function only returns after a csevBroadcast message has been received in the Crystal Space event queue with command code csevQuit. The return value of this function indicates whether or not the run-loop was actually able to run. If there was a problem starting the run-loop, then `false' is returned, otherwise `true' is returned.

static int64 csDoubleToLongLong ( double  d  )  [inline, static]

Convert a double to a cross-platform 64-bit format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 482 of file csendian.h.

char* csExpandName ( const char *  iName  ) 

Expand a filename if it contains shortcuts.

Currently the following macros are recognised and expanded:

 '.', '~', '..', 'drive:' (on DOS/Win32/OS2)
 

The returned filename is always absolute, i.e. it always starts from root. Return a string allocated with csStrNew().

static int csFindNearestPowerOf2 ( int  n  )  [inline, static]

Finds the smallest number that is a power of two and is larger or equal to n.

Definition at line 246 of file util.h.

static int32 csFloatToLong ( float  f  )  [inline, static]

Convert a float to a cross-platform 32-bit format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 443 of file csendian.h.

static short csFloatToShort ( float  f  )  [inline, static]

Convert a float to a cross-platform 16-bit format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 523 of file csendian.h.

int csFPrintf ( FILE *  file,
const char *  str,
  ... 
)

CS version of fprintf (file, str, .

..). CS version of printf. It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space

Remarks:
Will not flush file.
See also:
Notes about string formatting in Crystal Space
int csFPrintfV ( FILE *  file,
const char *  str,
va_list  arg 
)

CS version of vfprintf (stderr, str, .

..). CS version of printf. It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space

Remarks:
Will not flush file.
See also:
Notes about string formatting in Crystal Space
csString csGetConfigPath (  ) 

Get the installation path.

This returns the path where the system has been installed to. It has a limited use because mostly everything should be done through VFS which is installation directory - independent; but some initialization tasks still need this. May return the empty string if unable to determine the installation path.

void* csGetLibrarySymbol ( csLibraryHandle  Handle,
char const *  iName 
)

Return a pointer to a symbol within given shared library.

Note that generally Crystal Space needs just one exported symbol from every shared library; the symbol is called {library}_scfInitialize. If your OS is short on features, you may implement querying of just this symbol.

bool csGetLoadLibraryVerbose (  ) 

Query if failed dynamic library loads generate verbose messages.

int64 csGetMicroTicks (  ) 

Get the current elapsed time in microseconds (us).

Warning! Do NOT use this function for controlling game logic speed. To do that you should use the virtual clock (iVirtualClock) which you can get from the object registry. By using the virtual clock it will be possible to control the speed of your game and also to pause it if needed.

The first call to this or csGetTicks() must complete before multiple threads may call this function.

csPtr<iConfigFile> csGetPlatformConfig ( const char *  key  ) 

Get a platform-specific per-user config object.

The data is stored in a platform-specific manner - e.g. in "Documents and Settings\\Application Data" on Windows, or $HOME on Unix.

Parameters:
key Used to distinguish different stored configurations. Should be the application ID, e.g. "MyGames.ClickFrenzy2".
Returns:
A config 'file'. Might return 0 on some platforms or in case an error occured.
csString csGetPlatformConfigPath ( const char *  key,
bool  local = false 
)

Get a platform-specific path to store per-user configuration data.

The path is in a platform-specific place - e.g. in "Documents and Settings\\Application Data" on Windows, or $HOME on Unix.

Parameters:
key Used to distinguish different stored configurations. Should be the application ID, e.g. "MyGames.ClickFrenzy2".
local Some platforms also support "local" per-user configuration data, that is, when the per-user data is roamed over the network, such local data is still stored on the local machine(s). While unsuitable for for actual configuration data, it is useful e.g. in case the application does caching of some data on disk, and storing such data locally would reduce the network load in case the per-user data is roamed.
Returns:
A native path suitable to store per-user configuration data, in the form of e.g. "...\MyGames\ClickFrenzy2". The path could then be used as a directory name or a base for a file name.
Remarks:
The returned path may not exist. The caller has to ensure its existance before using it.
csRef<iString> csGetPluginMetadata ( const char *  fullPath,
csRef< iDocument > &  metadata 
)

Retrive a plugin's metadata.

Remarks:
`fullPath' should be either a string returned from csScanPluginDir() or csScanPluginDirs(), or a fully qualified native path of the plugin module. The path suffix should be either .csplugin if the plugin metadata is stored in an external .csplugin file, or it should be the standard suffix of shared libraries or bundles for the platform (for example, .so for Unix; .dll for Windows). If metadata is retrieved successfully for the specified plugin module, metadata.IsValid() will return true, and the `metadata' argument will reference an iDocument containing the data. If no metadata is located or an error occurrs while attempting to retrieve the metadata, metadata.IsValid() return false. If some type of reportable error or warning is encountered, it will be returned from the function as an iString. It is possible for a warning to be issued even if metadata was successfully retrieved. Finally, if metadata.IsValid() returns false and the returned iString is empty, then that indicates simply that the specified path does not correspond to a Crystal Space plugin module. This is a valid condition.
csPathsList* csGetPluginPaths ( const char *  argv0  ) 

Get a list of directories where plugins are installed.

Remarks:
Caller is responsible to free the list with delete after using it.
csTicks csGetTicks (  ) 

Get the current tick count.

Warning! Do NOT use this function for controlling game logic speed. To do that you should use the virtual clock (iVirtualClock) which you can get from the object registry. By using the virtual clock it will be possible to control the speed of your game and also to pause it if needed.

csString csGetUsername (  ) 

Get the username of the account running the program.

Returns the username of the owner of the process running the program. If the username can not be determined, then an empty string is returned.

bool csGlobMatches ( const char *  fName,
const char *  fMask 
)

Perform shell-like filename globbing (pattern matching).

The special token * matches zero or more characters, and the token ? matches exactly one character. Examples: "*a*.txt", "*a?b*", "*" Character-classes [a-z] are not understood by this function.

Remarks:
If you want case-insensitive comparison, convert fName and fMask to upper- or lower-case first.
static bool csIsPowerOf2 ( int  n  )  [inline, static]

Returns true if n is a power of two.

Definition at line 262 of file util.h.

csLibraryHandle csLoadLibrary ( char const *  iName  ) 

Load a shared library and return a library handle, which is used later to query and unload the library.

iName is the FULL path to the library.

int csLog2 ( int  n  ) 

Find the log2 of 32bit argument.

static double csLongLongToDouble ( int64  i  )  [inline, static]

Convert a 64-bit cross-platform double to native format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 499 of file csendian.h.

static float csLongToFloat ( int32  l  )  [inline, static]

Convert a 32-bit cross-platform float to native format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 459 of file csendian.h.

bool csPlatformShutdown ( iObjectRegistry  ) 

Platform-specific shutdown.

Some platforms on which Crystal Space runs need to perform their own shutdown processing. Typically, this function is automatically called by the higher-level csInitializer::DestroyApplication(), however if you are performing application shutdown manually, you should call it yourself. Returns `true' if shutdown processing was successful, otherwise `false'.

bool csPlatformStartup ( iObjectRegistry  ) 

Platform-specific startup.

Some platforms on which Crystal Space runs need to perform their own startup processing. For instance, on some platforms, platform-specific "helper" objects may be placed in the shared-object registry for use by other platform-specific components. Typically, this function is automatically called by the higher-level csInitializer::CreateEnvironment(), however if you are performing application initialization manually, you should call it yourself. Returns `true' if startup initialization was successful, otherwise `false'.

int csPrintf ( const char *  str,
  ... 
)

CS version of printf.

It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space
int csPrintfErr ( const char *  str,
  ... 
)

CS version of fprintf (stderr, str, .

..). CS version of printf. It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space

Remarks:
Will flush stderr.
See also:
Notes about string formatting in Crystal Space
int csPrintfErrV ( const char *  str,
va_list  arg 
)

CS version of vfprintf (stderr, str, .

..). CS version of printf. It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space

Remarks:
Will flush stderr.
See also:
Notes about string formatting in Crystal Space
int csPrintfV ( const char *  str,
va_list  arg 
)

CS version of vprintf.

CS version of printf. It accepts UTF-8 strings and converts it, if required, to the platforms native codepage.

See also:
Notes about string formatting in Crystal Space

See also:
Notes about string formatting in Crystal Space
void csPrintLibraryError ( char const *  iModule  ) 

Print out the latest dynamic loader error.

This is not strictly required (and on some platforms its just a empty routine) but sometimes it helps to find problems.

void csReplaceAll ( char *  dest,
const char *  src,
const char *  search,
const char *  replace,
int  max 
)

Given src and dest, which are already allocated, copy source to dest.

But, do not copy search, instead replace that with replace string. max is size in bytes of dest.

csRef<iStringArray> csScanPluginDir ( const char *  dir,
csRef< iStringArray > &  plugins,
bool  recursive = true 
)

Scan a given directory for plugins and return a list of the plugin native file names and their respective metadata.

Parameters:
dir Directory to scan.
plugins Native file names.
recursive Recursively scan all subdirectories.
Remarks:
It is the responsibility of the caller to do any cleaning of metadata and plugins, if desired.
plugins can be 0, a string vector will be created in this case.
Returns:
If any errors occured, a vector of error descriptions.
csRef<iStringArray> csScanPluginDirs ( csPathsList dirs,
csRef< iStringArray > &  plugins 
)

Scan some given directories for plugins.

Accepts the same parameters as csScanPluginDir(), with the exception of dirs.

void csSetLoadLibraryVerbose ( bool   ) 

Control whether dynamic library loading messages are verbose or terse.

When verbose, and a library fails to load, csPrintLibraryError() is invoked to emit detailed diagnostic information regarding the failure. If terse, then a simple message is emitted stating that the library failed to load and instructing the user to use the -verbose command-line option for more details. Verbose messages are enabled by default for debug builds; terse messages for optimized builds.

static float csShortToFloat ( short  s  )  [inline, static]

Convert a 16-bit cross-platform float to native format (no endianess adjustments!).

Deprecated:
Deprecated in 2.0. Use csIEEEfloat methods instead.

Definition at line 539 of file csendian.h.

void csSleep ( int   ) 

This function will freeze your application for given number of 1/1000 seconds.

The function is very inaccurate, so don't use it for accurate timing. It may be useful when the application is idle, to explicitly release CPU for other tasks in multi-tasking operating systems.

void csSplitPath ( const char *  iPathName,
char *  oPath,
size_t  iPathSize,
char *  oName,
size_t  iNameSize 
)

Split a pathname into separate path and name.

int csStrCaseCmp ( char const *  str1,
char const *  str2 
)

Perform case-insensitive string comparison.

Returns a negative number if str1 is less than str2, zero if they are equal, or a positive number if str1 is greater than str2. For best portability, use function rather than strcasecmp() or stricmp().

int csStrNCaseCmp ( char const *  str1,
char const *  str2,
size_t  n 
)

Perform case-insensitive string comparison of the first n characters of str1 and str2.

Returns a negative number if the n-character prefix of str1 is less than str2, zero if they are equal, or a positive number if the prefix of str1 is greater than str2. For best portability, use function rather than strncasecmp() or strnicmp().

char* csStrNew ( const wchar_t *  s  )  [inline]

Allocate a new char [] and copy an UTF-8 version of the string into the newly allocated storage.

See also:
csStrNew(const char*)
CS::StrDup which is slightly more efficient

Definition at line 89 of file util.h.

char* csStrNew ( const char *  s  )  [inline]

Allocate a new char [] and copy the string into the newly allocated storage.

This is a handy method for copying strings, in fact it is the C++ analogue of the strdup() function from string.h (strdup() is not present on some platforms). To free the pointer the caller should call delete[].

See also:
CS::StrDup which is slightly more efficient

Definition at line 75 of file util.h.

wchar_t* csStrNewW ( const char *  s  )  [inline]

Allocate a new widechar [] and copy the string converted from UTF-8 into the newly allocated storage.

See also:
csStrNew(const char*)
CS::StrDupW which is slightly more efficient

Definition at line 119 of file util.h.

wchar_t* csStrNewW ( const wchar_t *  s  )  [inline]

Allocate a new widechar [] and copy the string into the newly allocated storage.

See also:
csStrNew(const char*)
CS::StrDupW which is slightly more efficient

Definition at line 105 of file util.h.

bool csUnloadLibrary ( csLibraryHandle  Handle  ) 

Unload a shared library given its handle.

The function returns false on error.

void csReporterHelper::Report ( iObjectRegistry reg,
int  severity,
char const *  msgId,
char const *  description,
  ... 
) [inline, static, inherited]

Helper function to use a reporter easily.

This function will also work if no reporter is present and use stdout in that case.

Remarks:
You can use the csReport macro for even more convenience.
See also:
Notes about string formatting in Crystal Space

Definition at line 371 of file reporter.h.

void iReporter::ReportBug ( const char *  msgId,
const char *  description,
  ... 
) [inline, inherited]

Report bug.

See also:
Notes about string formatting in Crystal Space

Definition at line 284 of file reporter.h.

void iReporter::ReportDebug ( const char *  msgId,
const char *  description,
  ... 
) [inline, inherited]

Report debug.

See also:
Notes about string formatting in Crystal Space

Definition at line 293 of file reporter.h.

void iReporter::ReportError ( const char *  msgId,
const char *  description,
  ... 
) [inline, inherited]

Report error.

See also:
Notes about string formatting in Crystal Space

Definition at line 257 of file reporter.h.

void iReporter::ReportNotify ( const char *  msgId,
const char *  description,
  ... 
) [inline, inherited]

Report notification.

See also:
Notes about string formatting in Crystal Space

Definition at line 275 of file reporter.h.

void csReporterHelper::ReportV ( iObjectRegistry reg,
int  severity,
char const *  msgId,
char const *  description,
va_list  args 
) [inline, static, inherited]

Helper function to use a reporter easily.

This function will also work if no reporter is present and use stdout in that case.

Remarks:
You can use the csReportV macro for even more convenience.
See also:
Notes about string formatting in Crystal Space

Definition at line 332 of file reporter.h.

void iReporter::ReportWarning ( const char *  msgId,
const char *  description,
  ... 
) [inline, inherited]

Report warning.

See also:
Notes about string formatting in Crystal Space

Definition at line 266 of file reporter.h.


Variable Documentation

csStringID const csInvalidStringID = CS::InvalidStringID<CS::StringSetTag::General> ()

Invalid string ID.

Definition at line 207 of file strset.h.


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