CS::Animation::iSkeletonRandomNode Struct Reference
[Mesh plugins]
An animation node that selects randomly the sub-nodes to be played. More...
#include <imesh/animnode/skeleton2anim.h>
Inheritance diagram for CS::Animation::iSkeletonRandomNode:
Public Member Functions | |
virtual iSkeletonAnimNode * | GetCurrentNode () const =0 |
Get the sub-node which is currently selected. | |
virtual void | Switch ()=0 |
Switch to next sub-node. |
Detailed Description
An animation node that selects randomly the sub-nodes to be played.
It is defined by a CS::Animation::iSkeletonRandomNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 961 of file skeleton2anim.h.
The documentation for this struct was generated from the following file:
- imesh/animnode/skeleton2anim.h
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