CrystalSpace

Public API Reference

iParticleEmitter Struct Reference
[Mesh plugins]

A particle emitter. More...

#include <imesh/particles.h>

Inheritance diagram for iParticleEmitter:

List of all members.

Public Member Functions

virtual csPtr< iParticleEmitterClone () const =0
 Clone this emitter.
virtual void EmitParticles (iParticleSystemBase *system, const csParticleBuffer &particleBuffer, float dt, float totalTime, const csReversibleTransform *const emitterToParticle=0)=0
 Spawn some new particles.
virtual float GetDuration () const =0
 Get the duration (in seconds) for this emitter.
virtual float GetEmissionRate () const =0
 Get the emission rate, in particles per second.
virtual bool GetEnabled () const =0
 Get whether or not this emitter is enabled.
virtual void GetInitialMass (float &min, float &max) const =0
 Get the initial mass of the new particles.
virtual void GetInitialTTL (float &min, float &max) const =0
 Get the initial time-to-live span of the particles emitted.
virtual float GetStartTime () const =0
 Get the start time (in seconds).
virtual size_t ParticlesToEmit (iParticleSystemBase *system, float dt, float totalTime)=0
 Get the number of particles this emitter wants to emit.
virtual void SetDuration (float time)=0
 Set the duration (in seconds) for this emitter.
virtual void SetEmissionRate (float particlesPerSecond)=0
 Set the emission rate, in particles per second.
virtual void SetEnabled (bool enabled)=0
 Set whether or not this emitter is enabled.
virtual void SetInitialMass (float min, float max)=0
 Set the initial mass of the new particles.
virtual void SetInitialTTL (float min, float max)=0
 Set the initial time-to-live span of the particles emitted.
virtual void SetStartTime (float time)=0
 Set the start time (in seconds) for this emitter.

Detailed Description

A particle emitter.

The particle emitters are responsible for adding new particles and setting up their initial state.

Definition at line 255 of file particles.h.


Member Function Documentation

virtual csPtr<iParticleEmitter> iParticleEmitter::Clone (  )  const [pure virtual]

Clone this emitter.

virtual void iParticleEmitter::EmitParticles ( iParticleSystemBase system,
const csParticleBuffer particleBuffer,
float  dt,
float  totalTime,
const csReversibleTransform *const   emitterToParticle = 0 
) [pure virtual]

Spawn some new particles.

The number of particles to be emitted has be defined through the last call to ParticlesToEmit().

Parameters:
system The particle system for which particles may be emitted
particleBuffer The storage place for the data of the new particles to be emitted
dt The time step during which some particles may be emitted, in seconds (the number of particles emitted should be equal to this, times the emission rate).
totalTime The total time since the particle system has started emitting, in seconds and including dt.
emitterToParticle A local transform to apply on the position of the new particles emitted
virtual float iParticleEmitter::GetDuration (  )  const [pure virtual]

Get the duration (in seconds) for this emitter.

virtual float iParticleEmitter::GetEmissionRate (  )  const [pure virtual]

Get the emission rate, in particles per second.

virtual bool iParticleEmitter::GetEnabled (  )  const [pure virtual]

Get whether or not this emitter is enabled.

virtual void iParticleEmitter::GetInitialMass ( float &  min,
float &  max 
) const [pure virtual]

Get the initial mass of the new particles.

virtual void iParticleEmitter::GetInitialTTL ( float &  min,
float &  max 
) const [pure virtual]

Get the initial time-to-live span of the particles emitted.

virtual float iParticleEmitter::GetStartTime (  )  const [pure virtual]

Get the start time (in seconds).

virtual size_t iParticleEmitter::ParticlesToEmit ( iParticleSystemBase system,
float  dt,
float  totalTime 
) [pure virtual]

Get the number of particles this emitter wants to emit.

Parameters:
system The particle system for which particles may be emitted
dt The time step during which some particles may be emitted, in seconds (the number of particles emitted should be equal to this, times the emission rate).
totalTime The total time since the particle system has started emitting, in seconds and including dt.
virtual void iParticleEmitter::SetDuration ( float  time  )  [pure virtual]

Set the duration (in seconds) for this emitter.

By default emitters will emit particles infinitely, but by setting this you can make them stop a given number of seconds after they initiated emission. A negative duration is the same as infinite duration.

virtual void iParticleEmitter::SetEmissionRate ( float  particlesPerSecond  )  [pure virtual]

Set the emission rate, in particles per second.

virtual void iParticleEmitter::SetEnabled ( bool  enabled  )  [pure virtual]

Set whether or not this emitter is enabled.

The emitter will emit particles only if it is enabled.

virtual void iParticleEmitter::SetInitialMass ( float  min,
float  max 
) [pure virtual]

Set the initial mass of the new particles.

The emitter will assign a mass in the range specified.

virtual void iParticleEmitter::SetInitialTTL ( float  min,
float  max 
) [pure virtual]

Set the initial time-to-live span of the particles emitted.

The emitter will assign a time-to-live in the range specified.

virtual void iParticleEmitter::SetStartTime ( float  time  )  [pure virtual]

Set the start time (in seconds) for this emitter.

By default emitters will start emitting particles as soon as the particle system is activated (comes into view), but with this setting this can be delayed.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1