CrystalSpace

Public API Reference

csplugincommon/rendermanager/viscull.h File Reference

Render manager visibility culling. More...

#include "csplugincommon/rendermanager/rendertree.h"
#include "csplugincommon/rendermanager/renderview.h"
#include "iengine/viscull.h"

Go to the source code of this file.

Classes

class  CS::RenderManager::Implementation::ViscullCallback< RenderTree >
 Helper class implementing the visculler callback functionality and adds rendermeshes via AddRenderMeshToContext function. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


namespace  CS::RenderManager
 

Classes for render manager plugin implementation.


Functions

template<typename RenderTree >
bool CS::RenderManager::Viscull (typename RenderTree::ContextNode &context, RenderView *rw, iVisibilityCuller *culler)
 Use the given renderview and visibility culler to perform a culling step, add all found meshes to the given context.

Detailed Description

Render manager visibility culling.

Definition in file viscull.h.


Generated for Crystal Space 2.0 by doxygen 1.6.1