CrystalSpace

Public API Reference

iengine/lightmgr.h File Reference

Light manager. More...

#include "csutil/flags.h"
#include "csutil/ref.h"
#include "csutil/scf.h"
#include "csutil/weakref.h"
#include "iengine/light.h"
#include "iutil/array.h"

Go to the source code of this file.

Classes

struct  iLightManager
 An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More...

Detailed Description

Light manager.

Definition in file lightmgr.h.


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