csplugincommon/rendermanager/shadow_common.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2008 by Frank Richter 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__ 00020 #define __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__ 00021 00026 #include "ivideo/graph3d.h" 00027 #include "ivideo/shader/shader.h" 00028 00029 #include "csplugincommon/rendermanager/texturecache.h" 00030 #include "csutil/customallocated.h" 00031 #include "csutil/parray.h" 00032 00033 namespace CS 00034 { 00035 namespace RenderManager 00036 { 00037 class PostEffectManager; 00038 00040 class CS_CRYSTALSPACE_EXPORT ShadowSettings 00041 { 00042 public: 00044 struct Target : public CS::Memory::CustomAllocated 00045 { 00047 csRenderTargetAttachment attachment; 00049 CS::ShaderVarStringID svName; 00051 TextureCache texCache; 00052 00053 Target (csRenderTargetAttachment attachment, 00054 CS::ShaderVarStringID svName, 00055 const char* format, uint texFlags) 00056 : attachment (attachment), svName (svName), 00057 texCache (csimg2D, format, 00058 CS_TEXTURE_3D | CS_TEXTURE_CLAMP | texFlags, 00059 "shadowmap", 00060 TextureCache::tcachePowerOfTwo | TextureCache::tcacheExactSizeMatch) 00061 {} 00062 }; 00063 typedef csPDelArray<Target> TargetArray; 00064 00066 TargetArray targets; 00068 csRef<iShader> shadowDefaultShader; 00070 csStringID shadowShaderType; 00072 bool provideIDs; 00074 CS::ShaderVarStringID svMeshIDName; 00075 00077 csRef<PostEffectManager> postEffects; 00078 00085 void ReadSettings (iObjectRegistry* objReg, const char* shadowType); 00091 void AdvanceFrame (csTicks time); 00092 protected: 00093 bool ReadTargets (TargetArray& targets, iConfigFile* cfg, 00094 const char* prefixed, iShaderVarStringSet* svStrings, 00095 iObjectRegistry* objReg); 00096 }; 00097 } // namespace RenderManager 00098 } // namespace CS 00099 00100 #endif // __CS_CSPLUGINCOMMON_RENDERMANAGER_SHADOW_COMMON_H__
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