cstool/simplestaticlighter.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2008 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_SIMPLESTATICLIGHTER_H__ 00020 #define __CS_SIMPLESTATICLIGHTER_H__ 00021 00026 #include "csextern.h" 00027 00028 struct iMeshWrapper; 00029 struct iLight; 00030 struct iSector; 00031 struct iEngine; 00032 struct iGeneralFactoryState; 00033 class csColor4; 00034 00035 namespace CS 00036 { 00037 namespace Lighting 00038 { 00039 00047 class CS_CRYSTALSPACE_EXPORT SimpleStaticLighter 00048 { 00049 public: 00053 enum ShadowType 00054 { 00056 CS_SHADOW_NONE = 0, 00058 CS_SHADOW_CENTER, 00060 CS_SHADOW_BOUNDINGBOX, 00062 CS_SHADOW_FULL 00063 }; 00064 00065 private: 00066 static void CalculateLighting (iMeshWrapper* mesh, 00067 iGeneralFactoryState* fact_state, iLight* light, 00068 ShadowType shadow_type, csColor4* colors, bool init); 00069 00070 public: 00074 static void ConstantColor (iMeshWrapper* mesh, const csColor4& color); 00075 00079 static void ShineLight (iMeshWrapper* mesh, iLight* light, 00080 ShadowType shadow_type = CS_SHADOW_NONE); 00081 00086 static void ShineLights (iMeshWrapper* mesh, iEngine* engine, int maxlights, 00087 ShadowType shadow_type = CS_SHADOW_NONE); 00088 00093 static void ShineLights (iSector* sector, iEngine* engine, int maxlights, 00094 ShadowType shadow_type = CS_SHADOW_NONE); 00095 }; 00096 00097 } // namespace Lighting 00098 } // namespace CS 00099 00102 #endif // __CS_SIMPLESTATICLIGHTER_H__ 00103
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