csplugincommon/rendermanager/svsetup.h File Reference
Standard shader variable setup. More...
#include "iengine/portal.h"
#include "iengine/sector.h"
#include "ivideo/material.h"
#include "csplugincommon/rendermanager/rendertree.h"
#include "csplugincommon/rendermanager/operations.h"
Go to the source code of this file.
Classes | |
class | CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType > |
Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays. More... | |
class | CS::RenderManager::StandardSVSetup< RenderTree, LayerConfigType > |
Standard shader variable stack setup functor. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Functions | |
template<typename ContextNode , typename LayerConfigType > | |
void | CS::RenderManager::SetupStandardSVs (ContextNode &context, LayerConfigType &layerConfig, iShaderManager *shaderManager, iSector *sector) |
Setup standard shader variables. |
Detailed Description
Standard shader variable setup.
Definition in file svsetup.h.
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