CrystalSpace

Public API Reference

csplugincommon/rendermanager/svsetup.h File Reference

Standard shader variable setup. More...

#include "iengine/portal.h"
#include "iengine/sector.h"
#include "ivideo/material.h"
#include "csplugincommon/rendermanager/rendertree.h"
#include "csplugincommon/rendermanager/operations.h"

Go to the source code of this file.

Classes

class  CS::RenderManager::ShaderSVSetup< RenderTree, LayerConfigType >
 Standard shader variable stack setup functor for setting up shader variables from given shader and ticket arrays. More...
class  CS::RenderManager::StandardSVSetup< RenderTree, LayerConfigType >
 Standard shader variable stack setup functor. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


namespace  CS::RenderManager
 

Classes for render manager plugin implementation.


Functions

template<typename ContextNode , typename LayerConfigType >
void CS::RenderManager::SetupStandardSVs (ContextNode &context, LayerConfigType &layerConfig, iShaderManager *shaderManager, iSector *sector)
 Setup standard shader variables.

Detailed Description

Standard shader variable setup.

Definition in file svsetup.h.


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