csplugincommon/rendermanager/viscullcommon.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2010 by Frank Richter 00003 (C) 2010 by Mike Gist 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSPLUGINCOMMON_RENDERMANAGER_VISCULLCOMMON_H__ 00021 #define __CS_CSPLUGINCOMMON_RENDERMANAGER_VISCULLCOMMON_H__ 00022 00027 #include "iengine/rendermanager.h" 00028 00029 namespace CS 00030 { 00031 namespace RenderManager 00032 { 00033 class CS_CRYSTALSPACE_EXPORT RMViscullCommon : 00034 public virtual iRenderManagerVisCull 00035 { 00036 protected: 00037 bool occluvisEnabled; 00038 csString defaultOccluvisShaderName; 00039 iObjectRegistry* objReg; 00040 public: 00041 RMViscullCommon(); 00042 00044 void Initialize (iObjectRegistry* objReg, const char* prefix); 00045 00048 virtual csPtr<iVisibilityCuller> GetVisCuller (); 00050 }; 00051 } // namespace RenderManager 00052 } // namespace CS 00053 00054 #endif // __CS_CSPLUGINCOMMON_RENDERMANAGER_VISCULLCOMMON_H__
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