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Documentation for the Crystal Space project has been written and edited by numerous volunteers. This section pays tribute to both the major documentation contributors as well as the minor ones. In cases where a section or chapter has been wholly authored or extensively edited by a single individual, notice of that contribution is included as part of the section or chapter itself.
The following people have made significant contributions to the Crystal Space documentation by authoring large portions of this manual, often with entire chapters or sections to their name.
As the creator of Crystal Space, Jorrit wrote the original documentation included with the package. Although some of that original work has since been superceded by more recent work by himself and others, much of his writing can still be found in this document. In particular, he has authored several sections which detail inner workings of the 3D engine as well as sections which describe the theory behind the engine.
Andrew has contributed several sections to this manual which document the various large-scale contributions which he has made to the project. They include the SCF and VFS systems, CSWS, MazeD, memory debugger, makefiles, and detailed information pertaining to the OS/2 port.
In addition to writing several documents describing various ports of Crystal Space in detail, Eric took on the task of acting as master editor of this manual. As part of this job, he has written much of the content which ties together the various portions of the manual, fleshed out much of the bare skeleton, written many otherwise absent sections, and performed the extensive mathematical typesetting found throughout the manual. His editing efforts have been very extensive, and he is responsible for the manual's current organization, look, and feel. He also created several utilities and Texinfo extension packages which allow the documentation to build cleanly on all platforms supported by Crystal Space.
Frank has written much API documentation, as well as having contributed material to the Crystal Space manual.
The following list of people have contributed to the Crystal Space documentation effort in various ways over time. In some cases their work has become obsolete or has been superceded by more recent work and is, therefore, absent from this manual, but we thank them anyhow. This list is ordered alphabetically by surname.
David contributed the binary sprite loader and saver to CS.
Robert wrote the documentation detailing the pre-Carbon Macintosh port of Crystal Space which he also maintains.
Andreas wrote documentation explaining how to build Crystal Space with KDevelop. He also made a very thorough proof-reading pass through the entire user manual and spotted and corrected a large number of typographical problems.
Brandon initiated the aborted attempt to convert Crystal Space documentation to LaTeX. As part of this task, he made an initial effort to organize the diverse and unrelated existing documents which were maintained as plain text and HTML. The attempted LaTeX conversion predates the current manual which is maintained in Texinfo format.
Michael wrote the documentation for Crystal Space's Phyziks library, of which he is the author and principal maintainer.
Desmond updated ‘map2cs’ documentation by adding new classnames and keys.
Chris took on the challenge of bringing the Crystal Space documentation up-to-date in June of 2002. He is also actively working on editing and unifying the existing documentation in preparation for the 1.0 release.
Seth wrote the documentation for the DJGPP port of Crystal Space. He also provided a more organized entry-point to the old text-based documentation by creating an easily navigated HTML cover page.
As part of the effort to generate a unified Crystal Space manual, Martin converted many of the Crystal Space plain text and LaTeX documents to Texinfo format.
Mike updated the threading section of the manual with information on the thread manager and usage of the related macros.
Gary wrote documentation explaining how to import foreign model formats into Crystal Space.
Thomas wrote thorough documentation for the very useful ‘map2cs’ conversion tool which he authored. For a while, he also maintained the documentation which details the Windows port of Crystal Space.
David wrote some detailed documentation about the BeOS port of Crystal Space while studying the original port. Since that time, most of David's work on this documentation has been superceded by Eric Sunshine following Eric's major overhaul of the BeOS port.
Michael wrote detailed documentation about the Crystal Clear project, of which he is the principal developer, and which is layered atop Crystal Space. Crystal Clear has now been removed from the Crystal Space project however due to lack of maintenance and interest.
Nathaniel wrote documentation for Crystal Space's sound system, of which he is also the author.
Wyatt was involved in improving and correcting mark-up problems in the aborted conversion of Crystal Space documentation to LaTex. He currently is correcting correcting typos and grammar in preparation of the 1.0 release of Crystal Space.
Jesse wrote documentation explaining how to build Crystal Space on the Amiga platform.
Frank was the maintainer of the Windows port and created some of the instructions for building Crystal Space on Windows.
Dan wrote the documentation for Crystal Space's now defunct COM implementation which he created.
Alex has written documentation pertaining to Crystal Space's collision detection and terrain libraries, both of which he authored.
Manjunath wrote a tutorial for the ‘md32spr’ conversion program, wrote for ‘md2spr’ and contributed to ‘map2cs’.
Mårten contributed material describing the rendering mechanism, the revised SCF implementation, and initiated the CSEP initiative.
Siu-Hang wrote one of several tutorials for MazeD, the Crystal Space map editor.
Phil took over from Frank O'Connor as the Windows port maintainer. He also wrote and maintained the instructions for building Crystal Space on Windows. Phil is after a while of inactivity is now back working on Crystal Space, but with concentration on the GNU Linux port.
Phil has taken on the responsibility of being the release manager of CS and CEL. Phil takes over from Jorrit to allow him to work on other CS related projects. Phil is determined to drive CS and CEL forward with regular quality releases and enabling new talent and new features within the projects.
Martin contributed a new, complete and up-to-date walktest reference section for the manual.
If we have forgotten anyone or missed a contribution, we sincerely apologize. Please feel free to send corrections.
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