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This section contains descriptions of the map format used by Crystal Space.
Note that, despite the word “map” in the title, large parts also apply to the mesh factory, mesh object and library file formats.
The format here is basically described in terms of XML, but keep in mind that Crystal Space internally abstracts the representation and also provides a binary on-disk representation of maps (see section Binary XML) – however, element names, structure, attributes etc. are the same in all possible representations.
|5.4.1 General Renderbuffers Format|
|5.4.2 Format of Map File (XML)|
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