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This section describes the new framework to be used for both collision detection and physical simulation.
The main changes introduced by this plugin versus the previous solutions are:
iSector objects) and physical worlds (CS::Collisions::iCollisionSector
objects). There is now also the possibility to define collision portals in order to link
together several different worlds.
The collision and physical functionalities are split API-wise within the CS::Collisions
and the CS::Physics namespaces. Most objects from the the CS::Physics namespace
will inherit from an interface of CS::Collisions and will improve it with additional
physical functionalities.
The namespace CS::Physics::Bullet is part of the initial physics plugin and should be
ignored here.
To migrate a code written for the initial physics plugin, the main things you would have to manage would be:
CS::Physics namespace. Hopefully the name and signature of the methods of those
interfaces have not been changed.
CS::Animation::iSoftBodyAnimationControl2
and CS::Animation::iSkeletonRagdollNode2 interfaces).
iDynamicSystem has now became CS::Collisions::iCollisionSector.
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