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This section describes the new framework to be used for both collision detection and physical simulation.
The main changes introduced by this plugin versus the previous solutions are:
iSectorobjects) and physical worlds (
CS::Collisions::iCollisionSectorobjects). There is now also the possibility to define collision portals in order to link together several different worlds.
The collision and physical functionalities are split API-wise within the
CS::Physics namespaces. Most objects from the the
will inherit from an interface of
CS::Collisions and will improve it with additional
CS::Physics::Bullet is part of the initial physics plugin and should be
To migrate a code written for the initial physics plugin, the main things you would have to manage would be:
CS::Physicsnamespace. Hopefully the name and signature of the methods of those interfaces have not been changed.
iDynamicSystemhas now became
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