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Written by Jorrit Tyberghein, email@example.com.
Note: This section describes in detail how visibility culling in Crystal Space works or will work in the not-to-distant future. Not all that is described in this document is actually implemented. It only represents of the ideal implementation which lives in my head right now and which I'm planning to implement in the near future. Parts of the system are implemented though.
|22.214.171.124 Sectors and Portals|
|126.96.36.199 Visibility Cullers|
|188.8.131.52 Sector Structure|
|184.108.40.206 Visibility Culling|
|220.127.116.11 View Frustum Culling|
|18.104.22.168 Portal/Sector Visibility|
|22.214.171.124 In-sector Visibility|
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