|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]||[Top]||[Contents]||[Index]||[ ? ]||[ Search: ]|
Written by Jorrit Tyberghein, firstname.lastname@example.org.
Note: This section describes in detail how visibility culling in Crystal Space works or will work in the not-to-distant future. Not all that is described in this document is actually implemented. It only represents of the ideal implementation which lives in my head right now and which I'm planning to implement in the near future. Parts of the system are implemented though.
|220.127.116.11 Sectors and Portals|
|18.104.22.168 Visibility Cullers|
|22.214.171.124 Sector Structure|
|126.96.36.199 Visibility Culling|
|188.8.131.52 View Frustum Culling|
|184.108.40.206 Portal/Sector Visibility|
|220.127.116.11 In-sector Visibility|
This document was generated using texi2html 1.76.