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Author Topic: CS::Geometry::Triangulate3D  (Read 2501 times)
Julia
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« on: April 20, 2009, 11:11:29 am »

Hi,

i have seen that this method does not yet work correctly. What are the main mistakes? Can i use it for triangulate planar convex and concave polygons of n vertices?

Thanks.
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Vincent
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« Reply #1 on: May 14, 2009, 11:05:44 pm »

You should ask about Triangulate3D on the mailing list, where Scott could see it.
If you're lucky, you may also find him on IRC, his nick is jwir3.
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jwir3
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« Reply #2 on: May 15, 2009, 04:24:52 pm »

Hi Julia:

The method should be working correctly now, it's just that the testing of it hasn't been extremely robust.  If you are able to test it with a few more complex cases, that would be great.  Notification of bugs would be appreciated!

Right now, the function will perform a surface triangulation of arbitrary polygons (non-planar, convex/concave), with one exception:  It doesn't yet handle polygons with holes.

~Scott
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Julia
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« Reply #3 on: May 19, 2009, 06:17:09 pm »

Thank you very much Wink
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