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1  Crystal Space Development / General Crystal Space Discussion / Re: Poor performance of CS? on: January 30, 2009, 09:41:55 pm
Thanks for the reply, jorrit!

I completly understand not implementing LOD initially as a design decision.  As it was mentioned on the PlaneShift site the current code is more of a proof of concept than a fully worked up game.  Is there any way to turn on a "currently poly count" display on PS?

So then a good tweek / practice to improve CS performance would be to implement some kind of level of detail or culling?  Does CS or CEL have bulit in support for this or would I need to write my own code?
2  Crystal Space Development / General Crystal Space Discussion / Re: Poor performance of CS? on: January 30, 2009, 09:33:04 pm
Correct me if I am wrong but what I think you are saying is that there are no general guidelines to improve CS performance without specific installation information, i.e. CS examples I tried require per-user configuration and fixes.  Probably at the code level because I didn't see any config options (but I very well could have missed them).

Take for example the minimum requirements for PlaneShift:
Windows (2000, XP or Vista), Mac OS X 10.4, Linux (2.6 kernel, glibc 2.3.2), FreeBSD or Solaris
GeForce 2 or higher 3D graphics card (64MB of video memory at least)
1 Ghz CPU
512 MB RAM
1 GB free disk space
56k modem Internet connection

What would be the best way to get around 20 FPS at 800x600 with this hardware?  Most of the models in game looked fairly simple so I don't imagine the poly count to be terrorably high.
3  Crystal Space Development / General Crystal Space Discussion / Poor performance of CS? on: January 30, 2009, 07:28:54 pm
Good morning!

I recently got involved in CS and CEL and have downloaded and tried several example projects.  Two of them, Crystal Core and PlaneShift, look very neat but they are extreemly slow and sluggish.  I was expecting that with Crystal Core but PlaneShift I expected to at least have better response.  Is this a problem with the game design or with CS and my machine?  Its a year old laptop with a fairly good graphics chip.  I don't have any trouble running WoW or games like Quake3 so I wasn't expecting blazing fast performance with CS but not sluggishness to the point of unusability.

What, if any, tweeks to the games or CS can be done to increase performance?  Do you need a state of the art, 2Gb graphics card that has its own nuclear power plant to use CS beyond 5 fps?

Thank you for your time!
4  Associate Projects / CEL Discussion / Does CEL include client / server? on: January 29, 2009, 06:11:45 pm
I'm starting to tinker around with CEL and I was wondering if it included things such as user accounts, client / server communications (and a server) or if it was just APIs to manage entities and abstract the 3D engine.
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