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1  Crystal Space Development / Support / Re: CS relative paths on: August 02, 2010, 05:17:37 pm
hmm that does make sense.
Thanks for the awnser.
2  Crystal Space Development / Support / CS relative paths on: July 24, 2010, 04:18:01 pm
I modified the avatertest program from CS1.9.
It now loads my own model which I exported from blender with b2cs.
There is only one small issue with my setup.
The library file from b2cs contains links to the mesh and skeleton files.
These links are something like this:
Unfortunately the avatartest program cannot find files which are linked relatively.
When I modify the links to link to a path defined in the vfs file, it loads fine.
It loads the library file with avatarTest->loader->load(filename).

Can anyone please give me some pointers about how to make the relative file links work?
Thanks in advance,
3  Associate Projects / CEL Discussion / Re: celstart undefined symbol on: September 24, 2009, 04:46:31 pm
Pablo Martin gave me the answer to this one:

The problem seems to be in compiling cel and cs without swig (its a tool
you have to install, and then configure cel and cs again). It should be
ok, but also there seems to be some old file in the repo so you have to
generate your own (by having swig available at configure and compile time).

Any cs and cel versions should be ok, but the most tested ones are 1.4.


4  Associate Projects / CEL Discussion / celstart undefined symbol on: September 12, 2009, 07:25:42 pm
I run CS  r32906 and CEL r3997 with the most recent b2cs version on OpenSUSE11.1
When I try to load a generated by b2cs with celstart, I get the following error:
Traceback (most recent call last): 
  File "<string>", line 1, in <module>
  File "/usr/local/share/cel-1.4/bindings/python/", line 6, in <module>
    import _blcelc                                                             
ImportError: /usr/local/share/cel-1.4/bindings/python/ undefined symbol: _ZN23SwigDirector_pyPcCommon11SetPropertyEml                                                                                                       
Error running text 'import blcelc'                                                                                 

  failed to initialize plugin 'cel.behaviourlayer.python'
Warning: too many resources                                                                                         

I do have the file and it is generated from the clean build I did today.
I don't understand how is generated so I don't know how to investigate this problem.
Can anyone give me some pointers, or maybe even a solution?

Thanks in advance,
Joep Admiraal
5  Crystal Space Development / Support / Re: crystal space insallation help for windows on: September 11, 2009, 05:15:10 pm
I wrote a blog post about compiling CS and CEL in a Visual Studio on Windows environment.
You can find it at
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