Crystal Space
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9081 Posts in 2051 Topics by 80429 Members
Latest Member: Liuse7h
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1  Crystal Space Project Development / Development Discussion / Advanced fog in CS? on: July 06, 2005, 06:17:06 pm
I wonder if it would be possible to add a more advanced fog effect than already in CS, I want to keep the fog we already have, but have an alternative.
If it would be possible to create a fog doing "MULTIPLY" on top of the already textured object, that would create only the bright places affected by fog, and the brighter the more fog you will see, and a black pixel will not be affected at all. that way this is (some kind of) a simplified version of doing rays.

2  Crystal Space Development / General Crystal Space Discussion / Texturing on: January 24, 2005, 12:35:13 pm
I figured that using multiple textures would be a nice idea, and I had to check if CS supported that, it does in <layer> but i wonder does Walktest support this?
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