Crystal Space
Welcome, Guest. Please login or register.
September 21, 2017, 02:24:28 am

Login with username, password and session length
Search:     Advanced search
9054 Posts in 2047 Topics by 73848 Members
Latest Member: Ortenskenzi428
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / Game Content Creation / Re: Max Exporter on: October 05, 2005, 09:50:05 am
Hehe, yes azuron, it is working perfectly.  In the top box you must manually type in the file path to save the file to ending in .spr (ie "C:\projects\game\folder\table.spr").  Then change the parameters (frame numbers, etc.) to  your need and hit export.  If it gives you an error about needing to fix the mesh then go into the uv unwrap editor, select all the verts, and hit break.  That should be about it.

 - AF
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 2.836 seconds with 17 queries.