Crystal Space
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1  Crystal Space Development / Game Content Creation / Re: Max Exporter on: October 05, 2005, 09:50:05 am
Hehe, yes azuron, it is working perfectly.  In the top box you must manually type in the file path to save the file to ending in .spr (ie "C:\projects\game\folder\table.spr").  Then change the parameters (frame numbers, etc.) to  your need and hit export.  If it gives you an error about needing to fix the mesh then go into the uv unwrap editor, select all the verts, and hit break.  That should be about it.

 - AF
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