Crystal Space
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9008 Posts in 2043 Topics by 8350 Members
Latest Member: Bethguerrero
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1  Crystal Space Development / Game Content Creation / problem with plane shift exporter (3ds max) on: March 05, 2010, 05:20:43 pm
i am trying to understand exporting map files from 3ds max using the plane shift exporter that is in the /Crystal space/scripts/ folder.
1. i am trying to create an empty world with just a sky box to get started with but i have failed.
this is what i tried doing.
Code:
a. create a simple box and name it _s_simplebox
b. convert it to a mesh by right click>convert to> mesh
c. assign to it a material by press 'm' drag a material to it. (the material is from a bitmap file)
d. insert a camera, name the room to 'myFirstRoom' ,
when i try exporting to crystal space, i get these error.
Code:
uv should not be
welded on vertex 9.0

see image http://tinypic.com/r/2wm290m/6
any help will be appreciated.
PS:
i am using 3dsmax 2010.
i did not do any welding so i am abit surprised by this error
2  Crystal Space Development / Game Content Creation / why am i unable to download blender2cs on: February 28, 2010, 08:00:47 am
the blender2cs site seems to be down. Are there any mirrors for downloading since i want access to the b2cs plugin.
3  Crystal Space Development / Support / Re: how do you know what dlls the compiled crystal space game needs? on: February 26, 2010, 07:28:59 pm
i got it!. i did a few google searches and came up with these two excellent articles.

1.Tutorial: How To Deploy Your CS Application To Another Windows Computer For Testing
    http://www.crystalspace3d.org/main/Deploying_your_game_to_other_Windows_computers

2. codeProject article on hunting dlls in general. 
      http://www.codeproject.com/KB/DLL/displayloadedmodules.aspx

i downloaded the demo application and i run the simple1 application. There was a drop down list of currently running applications and i selected the simple1 application. The program listed the list of dlls being used by simple1. it was then a trivial matter of copying and pasting them into another folder. i also needed to add vfs.cfg and the data directory, and thats it. The application run without any problems.

Thanks for your help
4  Crystal Space Development / Support / strange tutorial 3 (simpmap) behaviour [solved] on: February 26, 2010, 12:07:22 pm
i found some strange problems trying out the tutorial applications in the cs directory.
When i try walking into the second room, i "fall" through the floor. i have looked at the source for this tutorial 3(simpmap) and i can't see a reason why this should be happening. Any ideas?
see pictures:
1. before entering room 
http://tinypic.com/r/2hmfz3p/6

2. after "falling" through the floor   
http://tinypic.com/r/iv93ic/6
5  Crystal Space Development / Support / Re: how do you know what dlls the compiled crystal space game needs? on: February 22, 2010, 04:08:25 pm
let me re-frame the question using an example... 
 
What are the bare minimum components you need for example to run the test application simple1 (found in the crystal space installation  directory). such that if i put these components together with the simple1 application in a separate folder, it would run without any qualms.

Thanks
PS: am using
crystal space 1.4.0
crystal space win32 libraries version 1.4_002
windows xp sp2
6  Crystal Space Development / Support / how do you know what dlls the compiled crystal space game needs? [solved] on: February 15, 2010, 08:16:55 am
hi am using crystal space on windows but the executables behave erratically especially when i try to compile and run at the same time. (the game fails to load some plugins then encounters then is closed by the operating system). The only way to stop this is to copy the executable to the folder where i compiled crystal space. Is there a way around this, for example how do i know what dlls i need to give this game to a non developer on another machine?( i cant imagine asking him to compile crystal space first, he  doesnt know much about compiling)
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