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16  Crystal Space Development / General Crystal Space Discussion / Re: Lua plugin on: October 07, 2006, 01:22:51 pm
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I looked at CS/plugins/csscript/cspython and apparently the Jamfile depends on the complete build tree ... It does not seems easy to integrase something else in there without using the main CS repository.
What I am thinking about is that instead of just placing the cslua directory in our branch, we can put everything in the CS directory but only touch to the cslua directory in there or seme file w need to modify (like configure.am or plugins/csscript/Jamfile). What do you think ?

Ok, this is my a good way.

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Do you have an idea of the branchname ?

develop for example. Yes, this is  very creative Smiley


17  Crystal Space Development / General Crystal Space Discussion / Re: Lua plugin on: October 05, 2006, 11:08:48 am
I sent you a mail. I hope, you use the email adress at your profile.
18  Crystal Space Development / General Crystal Space Discussion / Re: New Castle level in CS: Testers required on: October 04, 2006, 12:46:12 pm
Intel P4 Celeron 2.0Ghz
WindowsXP
ATI 9550 Ultra II with the newest Catalyst driver
768Mb RAM

20-50 FPS in 1024*768 85HZ fullscreen.

Perfect for me. This level is WONDERFUL, congratulation to Andres Wisur. Great work.


edit: of course,CS is compiled in debug mode.
19  Crystal Space Development / General Crystal Space Discussion / Re: Lua plugin on: October 04, 2006, 12:17:12 pm
Ok, I have a launchpad account, and I started to join the cslua team. This will be good.
20  Crystal Space Development / General Crystal Space Discussion / Re: Lua plugin on: October 04, 2006, 07:29:16 am
I am more than ready to start a lua plugin but as I said before, I know very few of CS and CEL internals ... And I am also a little novice in C++ even if I think I begin to understand it. i still need to se C++ documentation frequently. But if we are many to develop this lua plugin, this should not be a problem.

I use C++ many years, so be not afraid.

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The other problem I have is that I understand nothing about Jamfiles that are used in CEL compilation, and not much more avout Makefiles as automake handles them. I prefer raw Makefiles or something like cmake (used in KDE). I tried to copy the python plugin and replace all occurences of py(thon) in the Jamfile by lua but I think it is not a good solution.
The jam is new for me too, but I like learn new things, and we can ask the CS team or others, when we have issues.

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Another issue is where we'll place the code we're working on, I doubt we could have a svn access to the main repository right now.
Actually I use a [urlhttp://bzr.mildred632.free.fr]website[/url] to hold bazaar branches of my projects, but I am the only one to have a write access here. I like bazar because Ido not have to maintain a separated repository and it is easy to share. Maybe it would be a solution.

Can you add me any write acces in your repo? I think, ithis can be solved.

Some note. I'm working in three-days period, three days I'm on nigthsift, three rest-day, three day shift, three rest-day etc.
I can develop only on my rest-day.
21  Crystal Space Development / General Crystal Space Discussion / Lua plugin on: October 03, 2006, 08:17:57 pm
Let's go to create it. I registrated a cslua project at sourceforge - so if you wanna help me - plaese send me a PM here - or send a message in this topic.
22  Crystal Space Development / General Crystal Space Discussion / Re: CS, CEL and network - Wheel Of Time on: October 03, 2006, 08:15:06 pm
I'm using a summer's version -  a version from july  - and it works perfect under Suse Linux and Windows XP.  Mildred, I can help you - let"s go to create a lua plugin. I'll start anew topic for this.
23  Crystal Space Development / General Crystal Space Discussion / Re: CS, CEL and network - Wheel Of Time on: October 03, 2006, 12:00:49 pm
When anybody starts a lua plugin project, i can help into development.
24  Crystal Space Projects / Finished Projects / Re: Primals on: September 26, 2006, 01:58:18 pm
Interesting, but very-very slow. My avarege FPS is about 0.3- 0.4 Sad
25  Crystal Space Development / General Crystal Space Discussion / Re: Age Limit? on: September 21, 2006, 04:35:23 pm
Maybe you think about Planeshift. Or not...
26  Crystal Space Development / General Crystal Space Discussion / Re: Development state of 1.0 on: September 21, 2006, 04:33:24 pm
Thank's Jorrit!
27  Crystal Space Development / General Crystal Space Discussion / Development state of 1.0 on: September 21, 2006, 09:32:36 am
The newest winlib package has the version number 1.0RC1. That means, the current svn trunk contents the new features of 1.0? (streaming loader, advanced terrain support, etc) Just  curiosity,  I know, CS i1.0 is heavily in development.
28  Crystal Space Development / Support / Re: Setting up Basic Linux OpenGL development on: August 18, 2006, 10:28:26 am
This is a Crystal Space forum, not a general OpenGL forum. But:

First, google it:

http://www.google.com/search?hs=WUf&hl=en&lr=&client=firefox-a&rls=org.mozilla%3Ahu%3Aofficial&q=opengl+development+ubuntu&btnG=Search

Or you can download Crystal Space, this is a
 great OpenGL based game development SDK with many nice feature.

29  Crystal Space Development / Support / Re: Two possibly related issues on: August 08, 2006, 08:18:51 am
Build your app into your CS folder. Maybe this will help. I don't know, what is the problem, when env var is correct sad
30  Crystal Space Development / Support / Re: Two possibly related issues on: August 06, 2006, 08:28:04 pm
I compiled CS with MSVC million times, and it works without any error. When walktest runs, any other apps will run.
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